public class BlockSoundGroup extends Object
Constructor and Description |
---|
BlockSoundGroup(float volume,
float pitch,
SoundEvent breakSound,
SoundEvent stepSound,
SoundEvent placeSound,
SoundEvent hitSound,
SoundEvent fallSound) |
Modifier and Type | Method and Description |
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SoundEvent |
getBreakSound() |
SoundEvent |
getFallSound() |
SoundEvent |
getHitSound() |
float |
getPitch() |
SoundEvent |
getPlaceSound() |
SoundEvent |
getStepSound() |
float |
getVolume() |
public static final BlockSoundGroup WOOD
public static final BlockSoundGroup GRAVEL
public static final BlockSoundGroup GRASS
public static final BlockSoundGroup LILY_PAD
public static final BlockSoundGroup STONE
public static final BlockSoundGroup METAL
public static final BlockSoundGroup GLASS
public static final BlockSoundGroup WOOL
public static final BlockSoundGroup SAND
public static final BlockSoundGroup SNOW
public static final BlockSoundGroup LADDER
public static final BlockSoundGroup ANVIL
public static final BlockSoundGroup SLIME
public static final BlockSoundGroup HONEY
public static final BlockSoundGroup WET_GRASS
public static final BlockSoundGroup CORAL
public static final BlockSoundGroup BAMBOO
public static final BlockSoundGroup BAMBOO_SAPLING
public static final BlockSoundGroup SCAFFOLDING
public static final BlockSoundGroup SWEET_BERRY_BUSH
public static final BlockSoundGroup CROP
public static final BlockSoundGroup STEM
public static final BlockSoundGroup VINE
public static final BlockSoundGroup NETHER_WART
public static final BlockSoundGroup LANTERN
public static final BlockSoundGroup NETHER_STEM
public static final BlockSoundGroup NYLIUM
public static final BlockSoundGroup FUNGUS
public static final BlockSoundGroup ROOTS
public static final BlockSoundGroup SHROOMLIGHT
public static final BlockSoundGroup WEEPING_VINES
public static final BlockSoundGroup WEEPING_VINES_LOW_PITCH
public static final BlockSoundGroup SOUL_SAND
public static final BlockSoundGroup SOUL_SOIL
public static final BlockSoundGroup BASALT
public static final BlockSoundGroup WART_BLOCK
public static final BlockSoundGroup NETHERRACK
public static final BlockSoundGroup NETHER_BRICKS
public static final BlockSoundGroup NETHER_SPROUTS
public static final BlockSoundGroup NETHER_ORE
public static final BlockSoundGroup BONE
public static final BlockSoundGroup NETHERITE
public static final BlockSoundGroup ANCIENT_DEBRIS
public static final BlockSoundGroup LODESTONE
public static final BlockSoundGroup CHAIN
public static final BlockSoundGroup NETHER_GOLD_ORE
public static final BlockSoundGroup GILDED_BLACKSTONE
public final float volume
public final float pitch
private final SoundEvent breakSound
private final SoundEvent stepSound
private final SoundEvent placeSound
private final SoundEvent hitSound
private final SoundEvent fallSound
public BlockSoundGroup(float volume, float pitch, SoundEvent breakSound, SoundEvent stepSound, SoundEvent placeSound, SoundEvent hitSound, SoundEvent fallSound)
public float getVolume()
public float getPitch()
@Environment(value=CLIENT) public SoundEvent getBreakSound()
public SoundEvent getStepSound()
public SoundEvent getPlaceSound()
@Environment(value=CLIENT) public SoundEvent getHitSound()
public SoundEvent getFallSound()