public static class NetherFortressGenerator.CorridorLeftTurn extends NetherFortressGenerator.Piece
StructurePiece.BlockRandomizer
Modifier and Type | Field and Description |
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private boolean |
containsChest |
AIR, boundingBox, chainLength
Constructor and Description |
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CorridorLeftTurn(int chainLength,
Random random,
BlockBox boundingBox,
Direction orientation) |
CorridorLeftTurn(StructureManager structureManager,
CompoundTag compoundTag) |
Modifier and Type | Method and Description |
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static NetherFortressGenerator.CorridorLeftTurn |
create(List<StructurePiece> pieces,
Random random,
int x,
int y,
int z,
Direction orientation,
int chainLength) |
void |
fillOpenings(StructurePiece start,
List<StructurePiece> pieces,
Random random) |
boolean |
generate(StructureWorldAccess structureWorldAccess,
StructureAccessor structureAccessor,
ChunkGenerator chunkGenerator,
Random random,
BlockBox boundingBox,
ChunkPos chunkPos,
BlockPos blockPos) |
protected void |
toNbt(CompoundTag tag) |
fillForwardOpening, fillNWOpening, fillSEOpening, isInbounds
addBlock, addBlockWithRandomThreshold, addChest, addChest, addDispenser, applyXTransform, applyYTransform, applyZTransform, fill, fillDownwards, fillHalfEllipsoid, fillWithOutline, fillWithOutline, fillWithOutlineUnderSeaLevel, getBlockAt, getBoundingBox, getChainLength, getFacing, getOverlappingPiece, getRotation, getTag, getType, intersectsChunk, isTouchingLiquid, isUnderSeaLevel, orientateChest, setOrientation, translate
public CorridorLeftTurn(int chainLength, Random random, BlockBox boundingBox, Direction orientation)
public CorridorLeftTurn(StructureManager structureManager, CompoundTag compoundTag)
protected void toNbt(CompoundTag tag)
toNbt
in class NetherFortressGenerator.Piece
public void fillOpenings(StructurePiece start, List<StructurePiece> pieces, Random random)
fillOpenings
in class StructurePiece
public static NetherFortressGenerator.CorridorLeftTurn create(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength)
public boolean generate(StructureWorldAccess structureWorldAccess, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos blockPos)
generate
in class StructurePiece