public static class StrongholdGenerator.Library extends StrongholdGenerator.Piece
StrongholdGenerator.Piece.EntranceType
StructurePiece.BlockRandomizer
Modifier and Type | Field and Description |
---|---|
private boolean |
tall |
entryDoor
AIR, boundingBox, chainLength
Constructor and Description |
---|
Library(int chainLength,
Random random,
BlockBox boundingBox,
Direction orientation) |
Library(StructureManager structureManager,
CompoundTag compoundTag) |
Modifier and Type | Method and Description |
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static StrongholdGenerator.Library |
create(List<StructurePiece> pieces,
Random random,
int x,
int y,
int z,
Direction orientation,
int chainLength) |
boolean |
generate(StructureWorldAccess structureWorldAccess,
StructureAccessor structureAccessor,
ChunkGenerator chunkGenerator,
Random random,
BlockBox boundingBox,
ChunkPos chunkPos,
BlockPos blockPos) |
protected void |
toNbt(CompoundTag tag) |
fillForwardOpening, fillNWOpening, fillSEOpening, generateEntrance, getRandomEntrance, isInbounds
addBlock, addBlockWithRandomThreshold, addChest, addChest, addDispenser, applyXTransform, applyYTransform, applyZTransform, fill, fillDownwards, fillHalfEllipsoid, fillOpenings, fillWithOutline, fillWithOutline, fillWithOutlineUnderSeaLevel, getBlockAt, getBoundingBox, getChainLength, getFacing, getOverlappingPiece, getRotation, getTag, getType, intersectsChunk, isTouchingLiquid, isUnderSeaLevel, orientateChest, setOrientation, translate
public Library(StructureManager structureManager, CompoundTag compoundTag)
protected void toNbt(CompoundTag tag)
toNbt
in class StrongholdGenerator.Piece
public static StrongholdGenerator.Library create(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength)
public boolean generate(StructureWorldAccess structureWorldAccess, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos blockPos)
generate
in class StructurePiece