public static class StrongholdGenerator.SmallCorridor extends StrongholdGenerator.Piece
StrongholdGenerator.Piece.EntranceType
StructurePiece.BlockRandomizer
Modifier and Type | Field and Description |
---|---|
private int |
length |
entryDoor
AIR, boundingBox, chainLength
Constructor and Description |
---|
SmallCorridor(int chainLength,
BlockBox boundingBox,
Direction orientation) |
SmallCorridor(StructureManager structureManager,
CompoundTag compoundTag) |
Modifier and Type | Method and Description |
---|---|
static BlockBox |
create(List<StructurePiece> pieces,
Random random,
int x,
int y,
int z,
Direction orientation) |
boolean |
generate(StructureWorldAccess structureWorldAccess,
StructureAccessor structureAccessor,
ChunkGenerator chunkGenerator,
Random random,
BlockBox boundingBox,
ChunkPos chunkPos,
BlockPos blockPos) |
protected void |
toNbt(CompoundTag tag) |
fillForwardOpening, fillNWOpening, fillSEOpening, generateEntrance, getRandomEntrance, isInbounds
addBlock, addBlockWithRandomThreshold, addChest, addChest, addDispenser, applyXTransform, applyYTransform, applyZTransform, fill, fillDownwards, fillHalfEllipsoid, fillOpenings, fillWithOutline, fillWithOutline, fillWithOutlineUnderSeaLevel, getBlockAt, getBoundingBox, getChainLength, getFacing, getOverlappingPiece, getRotation, getTag, getType, intersectsChunk, isTouchingLiquid, isUnderSeaLevel, orientateChest, setOrientation, translate
public SmallCorridor(StructureManager structureManager, CompoundTag compoundTag)
protected void toNbt(CompoundTag tag)
toNbt
in class StrongholdGenerator.Piece
public static BlockBox create(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation)
public boolean generate(StructureWorldAccess structureWorldAccess, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos blockPos)
generate
in class StructurePiece