public static class StrongholdGenerator.Stairs extends StrongholdGenerator.Piece
StrongholdGenerator.Piece.EntranceType
StructurePiece.BlockRandomizer
entryDoor
AIR, boundingBox, chainLength
Constructor and Description |
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Stairs(int chainLength,
Random random,
BlockBox boundingBox,
Direction orientation) |
Stairs(StructureManager structureManager,
CompoundTag compoundTag) |
Modifier and Type | Method and Description |
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static StrongholdGenerator.Stairs |
create(List<StructurePiece> pieces,
Random random,
int x,
int y,
int z,
Direction orientation,
int chainLength) |
void |
fillOpenings(StructurePiece start,
List<StructurePiece> pieces,
Random random) |
boolean |
generate(StructureWorldAccess structureWorldAccess,
StructureAccessor structureAccessor,
ChunkGenerator chunkGenerator,
Random random,
BlockBox boundingBox,
ChunkPos chunkPos,
BlockPos blockPos) |
fillForwardOpening, fillNWOpening, fillSEOpening, generateEntrance, getRandomEntrance, isInbounds, toNbt
addBlock, addBlockWithRandomThreshold, addChest, addChest, addDispenser, applyXTransform, applyYTransform, applyZTransform, fill, fillDownwards, fillHalfEllipsoid, fillWithOutline, fillWithOutline, fillWithOutlineUnderSeaLevel, getBlockAt, getBoundingBox, getChainLength, getFacing, getOverlappingPiece, getRotation, getTag, getType, intersectsChunk, isTouchingLiquid, isUnderSeaLevel, orientateChest, setOrientation, translate
public Stairs(StructureManager structureManager, CompoundTag compoundTag)
public void fillOpenings(StructurePiece start, List<StructurePiece> pieces, Random random)
fillOpenings
in class StructurePiece
public static StrongholdGenerator.Stairs create(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength)
public boolean generate(StructureWorldAccess structureWorldAccess, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos blockPos)
generate
in class StructurePiece