public class DefaultBiomeCreator extends Object
Constructor and Description |
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DefaultBiomeCreator() |
Modifier and Type | Method and Description |
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private static Biome |
composeEndSpawnSettings(GenerationSettings.Builder builder) |
private static Biome |
composeSavannaGenerationSettings(float depth,
float scale,
float temperature,
boolean bool,
boolean bool2,
SpawnSettings.Builder builder) |
private static Biome |
createBadlands(ConfiguredSurfaceBuilder<TernarySurfaceConfig> configuredSurfaceBuilder,
float depth,
float scale,
boolean bool,
boolean bool2) |
private static Biome |
createBambooJungle(float depth,
float scale,
int parrotWeight,
int parrotMaxGroupSize) |
static Biome |
createBambooJungleHills() |
static Biome |
createBasaltDeltas() |
static Biome |
createBeach(float depth,
float scale,
float temperature,
float downfall,
int waterColor,
boolean snowy,
boolean stony) |
static Biome |
createBirchForest(float depth,
float scale,
boolean tallTrees) |
static Biome |
createColdOcean(boolean deep) |
static Biome |
createCrimsonForest() |
static Biome |
createDarkForest(float depth,
float scale,
boolean bool) |
static Biome |
createDeepWarmOcean() |
static Biome |
createDesert(float depth,
float scale,
boolean bool,
boolean bool2,
boolean bool3) |
static Biome |
createEndBarrens() |
static Biome |
createEndHighlands() |
static Biome |
createEndMidlands() |
static Biome |
createErodedBadlands() |
static Biome |
createFlowerForest() |
private static Biome |
createForest(float depth,
float scale,
boolean bool,
SpawnSettings.Builder builder) |
private static SpawnSettings.Builder |
createForestSpawnSettings() |
static Biome |
createFrozenOcean(boolean monument) |
static Biome |
createGiantTreeTaiga(float depth,
float scale,
float temperature,
boolean spruce) |
static Biome |
createJungle() |
private static Biome |
createJungle(float depth,
float scale,
int parrotWeight,
int parrotMaxGroupSize,
int ocelotMaxGroupSize) |
static Biome |
createJungleEdge() |
private static Biome |
createJungleFeatures(float depth,
float scale,
float downfall,
boolean bool,
boolean bool2,
boolean bool3,
SpawnSettings.Builder builder) |
static Biome |
createJungleHills() |
static Biome |
createLukewarmOcean(boolean deep) |
static Biome |
createModifiedJungle() |
static Biome |
createModifiedJungleEdge() |
static Biome |
createMountains(float depth,
float scale,
ConfiguredSurfaceBuilder<TernarySurfaceConfig> surfaceBuilder,
boolean extraTrees) |
static Biome |
createMushroomFields(float depth,
float scale) |
static Biome |
createNetherWastes() |
static Biome |
createNormalBadlands(float depth,
float scale,
boolean bool) |
static Biome |
createNormalBambooJungle() |
static Biome |
createNormalForest(float depth,
float scale) |
static Biome |
createNormalOcean(boolean deep) |
private static Biome |
createOcean(SpawnSettings.Builder builder,
int waterColor,
int waterFogColor,
boolean deep,
GenerationSettings.Builder builder2) |
private static GenerationSettings.Builder |
createOceanGenerationSettings(ConfiguredSurfaceBuilder<TernarySurfaceConfig> configuredSurfaceBuilder,
boolean bool,
boolean bool2,
boolean bool3) |
static Biome |
createPlains(boolean bool) |
static Biome |
createRiver(float depth,
float scale,
float temperature,
int waterColor,
boolean bool) |
static Biome |
createSavanna(float depth,
float scale,
float temperature,
boolean bool,
boolean bool2) |
static Biome |
createSavannaPlateau() |
private static SpawnSettings.Builder |
createSavannaSpawnSettings() |
static Biome |
createSmallEndIslands() |
static Biome |
createSnowyTundra(float depth,
float scale,
boolean bool,
boolean bool2) |
static Biome |
createSoulSandValley() |
static Biome |
createSwamp(float depth,
float scale,
boolean bool) |
static Biome |
createTaiga(float depth,
float scale,
boolean bool,
boolean bool2,
boolean bool3,
boolean bool4) |
static Biome |
createTheEnd() |
static Biome |
createTheVoid() |
static Biome |
createWarmOcean() |
static Biome |
createWarpedForest() |
static Biome |
createWoodedBadlandsPlateau(float depth,
float scale) |
private static int |
getSkyColor(float temperature) |
private static int getSkyColor(float temperature)
public static Biome createGiantTreeTaiga(float depth, float scale, float temperature, boolean spruce)
public static Biome createBirchForest(float depth, float scale, boolean tallTrees)
public static Biome createJungle()
public static Biome createJungleEdge()
public static Biome createModifiedJungleEdge()
public static Biome createModifiedJungle()
public static Biome createJungleHills()
public static Biome createNormalBambooJungle()
public static Biome createBambooJungleHills()
private static Biome createJungle(float depth, float scale, int parrotWeight, int parrotMaxGroupSize, int ocelotMaxGroupSize)
private static Biome createBambooJungle(float depth, float scale, int parrotWeight, int parrotMaxGroupSize)
private static Biome createJungleFeatures(float depth, float scale, float downfall, boolean bool, boolean bool2, boolean bool3, SpawnSettings.Builder builder)
public static Biome createMountains(float depth, float scale, ConfiguredSurfaceBuilder<TernarySurfaceConfig> surfaceBuilder, boolean extraTrees)
public static Biome createDesert(float depth, float scale, boolean bool, boolean bool2, boolean bool3)
public static Biome createPlains(boolean bool)
private static Biome composeEndSpawnSettings(GenerationSettings.Builder builder)
public static Biome createEndBarrens()
public static Biome createTheEnd()
public static Biome createEndMidlands()
public static Biome createEndHighlands()
public static Biome createSmallEndIslands()
public static Biome createMushroomFields(float depth, float scale)
private static Biome composeSavannaGenerationSettings(float depth, float scale, float temperature, boolean bool, boolean bool2, SpawnSettings.Builder builder)
public static Biome createSavanna(float depth, float scale, float temperature, boolean bool, boolean bool2)
private static SpawnSettings.Builder createSavannaSpawnSettings()
public static Biome createSavannaPlateau()
private static Biome createBadlands(ConfiguredSurfaceBuilder<TernarySurfaceConfig> configuredSurfaceBuilder, float depth, float scale, boolean bool, boolean bool2)
public static Biome createNormalBadlands(float depth, float scale, boolean bool)
public static Biome createWoodedBadlandsPlateau(float depth, float scale)
public static Biome createErodedBadlands()
private static Biome createOcean(SpawnSettings.Builder builder, int waterColor, int waterFogColor, boolean deep, GenerationSettings.Builder builder2)
private static GenerationSettings.Builder createOceanGenerationSettings(ConfiguredSurfaceBuilder<TernarySurfaceConfig> configuredSurfaceBuilder, boolean bool, boolean bool2, boolean bool3)
public static Biome createColdOcean(boolean deep)
public static Biome createNormalOcean(boolean deep)
public static Biome createLukewarmOcean(boolean deep)
public static Biome createWarmOcean()
public static Biome createDeepWarmOcean()
public static Biome createFrozenOcean(boolean monument)
private static Biome createForest(float depth, float scale, boolean bool, SpawnSettings.Builder builder)
private static SpawnSettings.Builder createForestSpawnSettings()
public static Biome createNormalForest(float depth, float scale)
public static Biome createFlowerForest()
public static Biome createTaiga(float depth, float scale, boolean bool, boolean bool2, boolean bool3, boolean bool4)
public static Biome createDarkForest(float depth, float scale, boolean bool)
public static Biome createSwamp(float depth, float scale, boolean bool)
public static Biome createSnowyTundra(float depth, float scale, boolean bool, boolean bool2)
public static Biome createRiver(float depth, float scale, float temperature, int waterColor, boolean bool)
public static Biome createBeach(float depth, float scale, float temperature, float downfall, int waterColor, boolean snowy, boolean stony)
public static Biome createTheVoid()
public static Biome createNetherWastes()
public static Biome createSoulSandValley()
public static Biome createBasaltDeltas()
public static Biome createCrimsonForest()
public static Biome createWarpedForest()