public abstract class FlowerFeature<U extends FeatureConfig> extends Feature<U>
BAMBOO, BASALT_COLUMNS, BASALT_PILLAR, BLOCK_PILE, BLUE_ICE, BONUS_CHEST, CHORUS_PLANT, CORAL_CLAW, CORAL_MUSHROOM, CORAL_TREE, DECORATED, DELTA_FEATURE, DESERT_WELL, DISK, EMERALD_ORE, END_GATEWAY, END_ISLAND, END_SPIKE, FILL_LAYER, FLOWER, FOREST_ROCK, FOSSIL, FREEZE_TOP_LAYER, GLOWSTONE_BLOB, HUGE_BROWN_MUSHROOM, HUGE_FUNGUS, HUGE_RED_MUSHROOM, ICE_PATCH, ICE_SPIKE, ICEBERG, KELP, LAKE, MONSTER_ROOM, NETHER_FOREST_VEGETATION, NETHERRACK_REPLACE_BLOBS, NO_BONEMEAL_FLOWER, NO_OP, NO_SURFACE_ORE, ORE, RANDOM_BOOLEAN_SELECTOR, RANDOM_PATCH, RANDOM_SELECTOR, SEA_PICKLE, SEAGRASS, SIMPLE_BLOCK, SIMPLE_RANDOM_SELECTOR, SPRING_FEATURE, TREE, TWISTING_VINES, VINES, VOID_START_PLATFORM, WEEPING_VINES
Constructor and Description |
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FlowerFeature(com.mojang.serialization.Codec<U> configCodec) |
Modifier and Type | Method and Description |
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boolean |
generate(StructureWorldAccess world,
ChunkGenerator chunkGenerator,
Random random,
BlockPos pos,
U config) |
abstract int |
getFlowerAmount(U config) |
abstract BlockState |
getFlowerState(Random random,
BlockPos pos,
U config) |
abstract BlockPos |
getPos(Random random,
BlockPos pos,
U config) |
abstract boolean |
isPosValid(WorldAccess world,
BlockPos pos,
U config) |
public FlowerFeature(com.mojang.serialization.Codec<U> configCodec)
public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos, U config)
generate
in class Feature<U extends FeatureConfig>
public abstract boolean isPosValid(WorldAccess world, BlockPos pos, U config)
public abstract int getFlowerAmount(U config)
public abstract BlockState getFlowerState(Random random, BlockPos pos, U config)