public class SwampHutFeature extends StructureFeature<DefaultFeatureConfig>
Modifier and Type | Class and Description |
---|---|
static class |
SwampHutFeature.Start |
StructureFeature.StructureStartFactory<C extends FeatureConfig>
Modifier and Type | Field and Description |
---|---|
private static List<SpawnSettings.SpawnEntry> |
CREATURE_SPAWNS |
private static List<SpawnSettings.SpawnEntry> |
MONSTER_SPAWNS |
BASTION_REMNANT, BURIED_TREASURE, DESERT_PYRAMID, END_CITY, FORTRESS, IGLOO, JIGSAW_STRUCTURES, JUNGLE_PYRAMID, MANSION, MINESHAFT, MONUMENT, NETHER_FOSSIL, OCEAN_RUIN, PILLAGER_OUTPOST, RUINED_PORTAL, SHIPWRECK, STRONGHOLD, STRUCTURES, SWAMP_HUT, VILLAGE
Constructor and Description |
---|
SwampHutFeature(com.mojang.serialization.Codec<DefaultFeatureConfig> codec) |
Modifier and Type | Method and Description |
---|---|
List<SpawnSettings.SpawnEntry> |
getCreatureSpawns() |
List<SpawnSettings.SpawnEntry> |
getMonsterSpawns() |
StructureFeature.StructureStartFactory<DefaultFeatureConfig> |
getStructureStartFactory() |
configure, getCodec, getGenerationStep, getName, getStartChunk, isUniformDistribution, locateStructure, method_28664, readStructureStart, shouldStartAt, tryPlaceStart
private static final List<SpawnSettings.SpawnEntry> MONSTER_SPAWNS
private static final List<SpawnSettings.SpawnEntry> CREATURE_SPAWNS
public SwampHutFeature(com.mojang.serialization.Codec<DefaultFeatureConfig> codec)
public StructureFeature.StructureStartFactory<DefaultFeatureConfig> getStructureStartFactory()
getStructureStartFactory
in class StructureFeature<DefaultFeatureConfig>
public List<SpawnSettings.SpawnEntry> getMonsterSpawns()
getMonsterSpawns
in class StructureFeature<DefaultFeatureConfig>
public List<SpawnSettings.SpawnEntry> getCreatureSpawns()
getCreatureSpawns
in class StructureFeature<DefaultFeatureConfig>