public class WoodlandMansionFeature extends StructureFeature<DefaultFeatureConfig>
Modifier and Type | Class and Description |
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static class |
WoodlandMansionFeature.Start |
StructureFeature.StructureStartFactory<C extends FeatureConfig>
BASTION_REMNANT, BURIED_TREASURE, DESERT_PYRAMID, END_CITY, FORTRESS, IGLOO, JIGSAW_STRUCTURES, JUNGLE_PYRAMID, MANSION, MINESHAFT, MONUMENT, NETHER_FOSSIL, OCEAN_RUIN, PILLAGER_OUTPOST, RUINED_PORTAL, SHIPWRECK, STRONGHOLD, STRUCTURES, SWAMP_HUT, VILLAGE
Constructor and Description |
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WoodlandMansionFeature(com.mojang.serialization.Codec<DefaultFeatureConfig> codec) |
Modifier and Type | Method and Description |
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StructureFeature.StructureStartFactory<DefaultFeatureConfig> |
getStructureStartFactory() |
protected boolean |
isUniformDistribution()
If true, this structure's start position will be uniformly distributed within
a placement grid cell.
|
protected boolean |
shouldStartAt(ChunkGenerator chunkGenerator,
BiomeSource biomeSource,
long long2,
ChunkRandom chunkRandom,
int int2,
int int3,
Biome biome,
ChunkPos chunkPos,
DefaultFeatureConfig defaultFeatureConfig)
Checks if this structure can actually be placed at a potential structure position determined via
StructureFeature.getStartChunk(net.minecraft.world.gen.chunk.StructureConfig, long, net.minecraft.world.gen.ChunkRandom, int, int) . |
configure, getCodec, getCreatureSpawns, getGenerationStep, getMonsterSpawns, getName, getStartChunk, locateStructure, method_28664, readStructureStart, tryPlaceStart
public WoodlandMansionFeature(com.mojang.serialization.Codec<DefaultFeatureConfig> codec)
protected boolean isUniformDistribution()
isUniformDistribution
in class StructureFeature<DefaultFeatureConfig>
protected boolean shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkRandom chunkRandom, int int2, int int3, Biome biome, ChunkPos chunkPos, DefaultFeatureConfig defaultFeatureConfig)
StructureFeature
StructureFeature.getStartChunk(net.minecraft.world.gen.chunk.StructureConfig, long, net.minecraft.world.gen.ChunkRandom, int, int)
. Specific structures override this method to reduce the spawn probability or
restrict the spawn in some other way.shouldStartAt
in class StructureFeature<DefaultFeatureConfig>
public StructureFeature.StructureStartFactory<DefaultFeatureConfig> getStructureStartFactory()
getStructureStartFactory
in class StructureFeature<DefaultFeatureConfig>