public class DefaultSurfaceBuilder extends SurfaceBuilder<TernarySurfaceConfig>
BADLANDS, BADLANDS_CONFIG, BASALT_DELTA_CONFIG, BASALT_DELTAS, COARSE_DIRT_CONFIG, CRIMSON_NYLIUM_CONFIG, DEFAULT, END_CONFIG, ERODED_BADLANDS, FROZEN_OCEAN, GIANT_TREE_TAIGA, GRASS_CONFIG, GRASS_SAND_UNDERWATER_CONFIG, GRAVEL_CONFIG, GRAVELLY_MOUNTAIN, MOUNTAIN, MYCELIUM_CONFIG, NETHER, NETHER_CONFIG, NETHER_FOREST, NOPE, PODZOL_CONFIG, SAND_CONFIG, SAND_SAND_UNDERWATER_CONFIG, SHATTERED_SAVANNA, SOUL_SAND_CONFIG, SOUL_SAND_VALLEY, STONE_CONFIG, SWAMP, WARPED_NYLIUM_CONFIG, WOODED_BADLANDS
Constructor and Description |
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DefaultSurfaceBuilder(com.mojang.serialization.Codec<TernarySurfaceConfig> codec) |
Modifier and Type | Method and Description |
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protected void |
generate(Random random,
Chunk chunk,
Biome biome,
int x,
int z,
int height,
double noise,
BlockState defaultBlock,
BlockState fluidBlock,
BlockState topBlock,
BlockState underBlock,
BlockState underwaterBlock,
int seaLevel) |
void |
generate(Random random,
Chunk chunk,
Biome biome,
int int2,
int int3,
int int4,
double double2,
BlockState blockState,
BlockState blockState2,
int int5,
long long2,
TernarySurfaceConfig ternarySurfaceConfig) |
getCodec, initSeed, withConfig
public DefaultSurfaceBuilder(com.mojang.serialization.Codec<TernarySurfaceConfig> codec)
public void generate(Random random, Chunk chunk, Biome biome, int int2, int int3, int int4, double double2, BlockState blockState, BlockState blockState2, int int5, long long2, TernarySurfaceConfig ternarySurfaceConfig)
generate
in class SurfaceBuilder<TernarySurfaceConfig>
protected void generate(Random random, Chunk chunk, Biome biome, int x, int z, int height, double noise, BlockState defaultBlock, BlockState fluidBlock, BlockState topBlock, BlockState underBlock, BlockState underwaterBlock, int seaLevel)