@Environment(value=CLIENT) public class EditGameRulesScreen.RuleCategoryWidget extends EditGameRulesScreen.AbstractRuleWidget
| Constructor and Description |
|---|
RuleCategoryWidget(Text text) |
| Modifier and Type | Method and Description |
|---|---|
List<? extends Element> |
children()
Gets a list of all child GUI elements.
|
void |
render(MatrixStack matrices,
int index,
int y,
int x,
int entryWidth,
int entryHeight,
int mouseX,
int mouseY,
boolean hovered,
float tickDelta) |
getFocused, isDragging, setDragging, setFocusedisMouseOverclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitchangeFocus, charTyped, focusOn, hoveredElement, keyPressed, keyReleased, mouseClicked, mouseDragged, mouseReleased, mouseScrolled, setInitialFocusisMouseOver, mouseMovedprivate final Text name
public RuleCategoryWidget(Text text)
public void render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta)
render in class EntryListWidget.Entry<EditGameRulesScreen.AbstractRuleWidget>