@Environment(value=CLIENT) public class EditGameRulesScreen.RuleListWidget extends ElementListWidget<EditGameRulesScreen.AbstractRuleWidget>
ElementListWidget.Entry<E extends ElementListWidget.Entry<E>>EntryListWidget.MoveDirectionbottom, centerListVertically, client, headerHeight, height, itemHeight, left, right, top, widthGUI_ICONS_TEXTURE, OPTIONS_BACKGROUND_TEXTURE, STATS_ICON_TEXTURE| Constructor and Description |
|---|
RuleListWidget(GameRules gameRules) |
| Modifier and Type | Method and Description |
|---|---|
void |
render(MatrixStack matrices,
int mouseX,
int mouseY,
float delta) |
changeFocus, isSelectedItemaddEntry, centerScrollOn, children, clearEntries, clickedHeader, ensureVisible, getEntry, getEntryAtPosition, getFocused, getItemCount, getMaxPosition, getMaxScroll, getRowLeft, getRowTop, getRowWidth, getScrollAmount, getScrollbarPositionX, getSelected, isFocused, isMouseOver, keyPressed, method_30015, method_31322, method_31323, method_31383, mouseClicked, mouseDragged, mouseReleased, mouseScrolled, moveSelection, moveSelectionIf, remove, removeEntry, renderBackground, renderDecorations, renderHeader, renderList, replaceEntries, setLeftPos, setRenderHeader, setRenderSelection, setScrollAmount, setSelected, updateScrollingState, updateSizeisDragging, setDragging, setFocuseddrawCenteredString, drawCenteredText, drawHorizontalLine, drawSprite, drawStringWithShadow, drawTexture, drawTexture, drawTexture, drawTexture, drawTextWithShadow, drawVerticalLine, fill, fillGradient, fillGradient, getZOffset, method_29343, setZOffsetclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitcharTyped, focusOn, hoveredElement, keyReleased, setInitialFocusmouseMovedpublic RuleListWidget(GameRules gameRules)
public void render(MatrixStack matrices, int mouseX, int mouseY, float delta)
render in interface Drawablerender in class EntryListWidget<EditGameRulesScreen.AbstractRuleWidget>