@Environment(value=CLIENT) public class DrownedEntityRenderer extends ZombieBaseEntityRenderer<DrownedEntity,DrownedEntityModel<DrownedEntity>>
| Modifier and Type | Field and Description |
|---|---|
private static Identifier |
TEXTURE |
features, modeldispatcher, shadowOpacity, shadowRadius| Constructor and Description |
|---|
DrownedEntityRenderer(EntityRenderDispatcher dispatcher) |
| Modifier and Type | Method and Description |
|---|---|
Identifier |
getTexture(ZombieEntity zombieEntity) |
protected void |
setupTransforms(DrownedEntity drownedEntity,
MatrixStack matrixStack,
float float2,
float float3,
float float4) |
isShakinghasLabel, method_23186, method_23187, render, shouldRenderaddFeature, getAnimationCounter, getAnimationProgress, getHandSwingProgress, getLyingAngle, getModel, getOverlay, getRenderLayer, isVisible, scalegetBlockLight, getFontRenderer, getLight, getPositionOffset, getRenderManager, method_27950, renderLabelIfPresentprivate static final Identifier TEXTURE
public DrownedEntityRenderer(EntityRenderDispatcher dispatcher)
public Identifier getTexture(ZombieEntity zombieEntity)
getTexture in class ZombieBaseEntityRenderer<DrownedEntity,DrownedEntityModel<DrownedEntity>>protected void setupTransforms(DrownedEntity drownedEntity, MatrixStack matrixStack, float float2, float float3, float float4)
setupTransforms in class LivingEntityRenderer<DrownedEntity,DrownedEntityModel<DrownedEntity>>