@Environment(value=CLIENT) public class DrownedEntityModel<T extends ZombieEntity> extends ZombieEntityModel<T>
BipedEntityModel.ArmPosehead, helmet, leaningPitch, leftArm, leftArmPose, leftLeg, rightArm, rightArmPose, rightLeg, sneaking, torsochild, handSwingProgress, ridinglayerFactory, textureHeight, textureWidth| Constructor and Description |
|---|
DrownedEntityModel(float scale,
boolean bool) |
DrownedEntityModel(float scale,
float pivotY,
int textureWidth,
int textureHeight) |
| Modifier and Type | Method and Description |
|---|---|
void |
animateModel(T t,
float float2,
float float3,
float float4) |
void |
setAngles(T t,
float float2,
float float3,
float float4,
float float5,
float float6) |
isAttackinggetArm, getBodyParts, getHead, getHeadParts, getPreferredArm, lerpAngle, method_29353, setArmAngle, setAttributes, setVisiblerendercopyStateTopublic DrownedEntityModel(float scale,
float pivotY,
int textureWidth,
int textureHeight)
public DrownedEntityModel(float scale,
boolean bool)
public void animateModel(T t, float float2, float float3, float float4)
animateModel in class BipedEntityModel<T extends ZombieEntity>public void setAngles(T t, float float2, float float3, float float4, float float5, float float6)
setAngles in class AbstractZombieModel<T extends ZombieEntity>