@Environment(value=CLIENT) public class SalmonEntityRenderer extends MobEntityRenderer<SalmonEntity,SalmonEntityModel<SalmonEntity>>
| Modifier and Type | Field and Description |
|---|---|
private static Identifier |
TEXTURE |
features, modeldispatcher, shadowOpacity, shadowRadius| Constructor and Description |
|---|
SalmonEntityRenderer(EntityRenderDispatcher dispatcher) |
| Modifier and Type | Method and Description |
|---|---|
Identifier |
getTexture(SalmonEntity salmonEntity) |
protected void |
setupTransforms(SalmonEntity salmonEntity,
MatrixStack matrixStack,
float float2,
float float3,
float float4) |
hasLabel, method_23186, method_23187, render, shouldRenderaddFeature, getAnimationCounter, getAnimationProgress, getHandSwingProgress, getLyingAngle, getModel, getOverlay, getRenderLayer, isShaking, isVisible, scalegetBlockLight, getFontRenderer, getLight, getPositionOffset, getRenderManager, method_27950, renderLabelIfPresentprivate static final Identifier TEXTURE
public SalmonEntityRenderer(EntityRenderDispatcher dispatcher)
public Identifier getTexture(SalmonEntity salmonEntity)
getTexture in interface FeatureRendererContext<SalmonEntity,SalmonEntityModel<SalmonEntity>>getTexture in class EntityRenderer<SalmonEntity>protected void setupTransforms(SalmonEntity salmonEntity, MatrixStack matrixStack, float float2, float float3, float float4)
setupTransforms in class LivingEntityRenderer<SalmonEntity,SalmonEntityModel<SalmonEntity>>