@Environment(value=CLIENT) public class ArmorStandArmorEntityModel extends BipedEntityModel<ArmorStandEntity>
BipedEntityModel.ArmPosehead, helmet, leaningPitch, leftArm, leftArmPose, leftLeg, rightArm, rightArmPose, rightLeg, sneaking, torsochild, handSwingProgress, ridinglayerFactory, textureHeight, textureWidth| Modifier | Constructor and Description |
|---|---|
|
ArmorStandArmorEntityModel(float scale) |
protected |
ArmorStandArmorEntityModel(float scale,
int textureWidth,
int textureHeight) |
| Modifier and Type | Method and Description |
|---|---|
void |
setAngles(ArmorStandEntity armorStandEntity,
float float2,
float float3,
float float4,
float float5,
float float6) |
animateModel, getArm, getBodyParts, getHead, getHeadParts, getPreferredArm, lerpAngle, method_29353, setArmAngle, setAttributes, setVisiblerendercopyStateTopublic ArmorStandArmorEntityModel(float scale)
protected ArmorStandArmorEntityModel(float scale,
int textureWidth,
int textureHeight)
public void setAngles(ArmorStandEntity armorStandEntity, float float2, float float3, float float4, float float5, float float6)
setAngles in class BipedEntityModel<ArmorStandEntity>