@Environment(value=CLIENT) public class ArmorStandEntityModel extends ArmorStandArmorEntityModel
BipedEntityModel.ArmPose| Modifier and Type | Field and Description |
|---|---|
private ModelPart |
hip |
private ModelPart |
leftTorso |
private ModelPart |
plate |
private ModelPart |
rightTorso |
head, helmet, leaningPitch, leftArm, leftArmPose, leftLeg, rightArm, rightArmPose, rightLeg, sneaking, torsochild, handSwingProgress, ridinglayerFactory, textureHeight, textureWidth| Constructor and Description |
|---|
ArmorStandEntityModel() |
ArmorStandEntityModel(float scale) |
| Modifier and Type | Method and Description |
|---|---|
void |
animateModel(ArmorStandEntity armorStandEntity,
float float2,
float float3,
float float4) |
protected Iterable<ModelPart> |
getBodyParts() |
void |
setAngles(ArmorStandEntity armorStandEntity,
float float2,
float float3,
float float4,
float float5,
float float6) |
void |
setArmAngle(Arm arm,
MatrixStack matrices) |
getArm, getHead, getHeadParts, getPreferredArm, lerpAngle, method_29353, setAttributes, setVisiblerendercopyStateToprivate final ModelPart rightTorso
private final ModelPart leftTorso
private final ModelPart hip
private final ModelPart plate
public ArmorStandEntityModel()
public ArmorStandEntityModel(float scale)
public void animateModel(ArmorStandEntity armorStandEntity, float float2, float float3, float float4)
animateModel in class BipedEntityModel<ArmorStandEntity>public void setAngles(ArmorStandEntity armorStandEntity, float float2, float float3, float float4, float float5, float float6)
setAngles in class ArmorStandArmorEntityModelprotected Iterable<ModelPart> getBodyParts()
getBodyParts in class BipedEntityModel<ArmorStandEntity>public void setArmAngle(Arm arm, MatrixStack matrices)
setArmAngle in interface ModelWithArmssetArmAngle in class BipedEntityModel<ArmorStandEntity>