Task.Status| Modifier and Type | Field and Description |
|---|---|
private float |
chance |
requiredMemoryStates| Constructor and Description |
|---|
StayAboveWaterTask(float minWaterHeight) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
keepRunning(ServerWorld serverWorld,
MobEntity mobEntity,
long long2) |
protected boolean |
shouldKeepRunning(ServerWorld serverWorld,
MobEntity mobEntity,
long long2) |
protected boolean |
shouldRun(ServerWorld serverWorld,
MobEntity mobEntity) |
finishRunning, getStatus, isTimeLimitExceeded, run, stop, tick, toString, tryStartingprotected boolean shouldRun(ServerWorld serverWorld, MobEntity mobEntity)
protected boolean shouldKeepRunning(ServerWorld serverWorld, MobEntity mobEntity, long long2)
shouldKeepRunning in class Task<MobEntity>protected void keepRunning(ServerWorld serverWorld, MobEntity mobEntity, long long2)
keepRunning in class Task<MobEntity>