Uses of Class
net.minecraft.client.render.entity.EntityRenderer
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Uses of EntityRenderer in net.minecraft.client.render.entity
Modifier and TypeClassDescriptionclass
class
class
class
class
class
BipedEntityRenderer<T extends MobEntity,M extends BipedEntityModel<T>>
class
class
class
class
class
class
class
class
class
class
DonkeyEntityRenderer<T extends AbstractDonkeyEntity>
class
class
class
class
EmptyEntityRenderer<T extends Entity>
A renderer that does not render anything.class
class
class
class
class
EvokerEntityRenderer<T extends SpellcastingIllagerEntity>
class
class
class
class
class
class
FlyingItemEntityRenderer<T extends Entity & FlyingItemEntity>
class
class
class
class
class
class
class
class
HorseBaseEntityRenderer<T extends HorseBaseEntity,M extends HorseEntityModel<T>>
class
class
class
IllagerEntityRenderer<T extends IllagerEntity>
class
class
class
class
ItemFrameEntityRenderer<T extends ItemFrameEntity>
class
class
class
LivingEntityRenderer<T extends LivingEntity,M extends EntityModel<T>>
class
class
class
class
MinecartEntityRenderer<T extends AbstractMinecartEntity>
class
MobEntityRenderer<T extends MobEntity,M extends EntityModel<T>>
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
SpiderEntityRenderer<T extends SpiderEntity>
class
SquidEntityRenderer<T extends SquidEntity>
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
ZombieBaseEntityRenderer<T extends ZombieEntity,M extends ZombieEntityModel<T>>
class
class
class
Modifier and TypeFieldDescriptionprivate Map<String,EntityRenderer<? extends PlayerEntity>>
EntityRenderDispatcher.modelRenderers
private Map<EntityType<?>,EntityRenderer<?>>
EntityRenderDispatcher.renderers
Modifier and TypeMethodDescriptionEntityRendererFactory.create(EntityRendererFactory.Context ctx)
<T extends Entity>
EntityRenderer<? super T>EntityRenderDispatcher.getRenderer(T entity)
Modifier and TypeMethodDescriptionstatic Map<EntityType<?>,EntityRenderer<?>>
EntityRenderers.reloadEntityRenderers(EntityRendererFactory.Context ctx)
static Map<String,EntityRenderer<? extends PlayerEntity>>
EntityRenderers.reloadPlayerRenderers(EntityRendererFactory.Context ctx)