Uses of Class
net.minecraft.client.render.entity.EntityRendererFactory.Context
Packages that use EntityRendererFactory.Context
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Uses of EntityRendererFactory.Context in net.minecraft.client.render.entity
Methods in net.minecraft.client.render.entity with parameters of type EntityRendererFactory.ContextModifier and TypeMethodDescriptionEntityRendererFactory.create(EntityRendererFactory.Context ctx)static Map<EntityType<?>,EntityRenderer<?>>EntityRenderers.reloadEntityRenderers(EntityRendererFactory.Context ctx)static Map<String,EntityRenderer<? extends PlayerEntity>>EntityRenderers.reloadPlayerRenderers(EntityRendererFactory.Context ctx)Constructors in net.minecraft.client.render.entity with parameters of type EntityRendererFactory.ContextModifierConstructorDescriptionBipedEntityRenderer(EntityRendererFactory.Context ctx, M model, float shadowRadius)BipedEntityRenderer(EntityRendererFactory.Context ctx, M model, float shadowRadius, float scaleX, float scaleY, float scaleZ)DonkeyEntityRenderer(EntityRendererFactory.Context ctx, float scale, EntityModelLayer layer)protectedFlyingItemEntityRenderer(EntityRendererFactory.Context ctx, float scale, boolean lit)GiantEntityRenderer(EntityRendererFactory.Context ctx, float scale)GlowSquidEntityRenderer(EntityRendererFactory.Context ctx, SquidEntityModel<GlowSquidEntity> model)protectedGuardianEntityRenderer(EntityRendererFactory.Context ctx, float shadowRadius, EntityModelLayer layer)HorseBaseEntityRenderer(EntityRendererFactory.Context ctx, M model, float scale)protectedIllagerEntityRenderer(EntityRendererFactory.Context ctx, IllagerEntityModel<T> model, float shadowRadius)LivingEntityRenderer(EntityRendererFactory.Context ctx, M model, float shadowRadius)MobEntityRenderer(EntityRendererFactory.Context ctx, M model, float shadowRadius)PiglinEntityRenderer(EntityRendererFactory.Context ctx, EntityModelLayer mainLayer, EntityModelLayer innerArmorLayer, EntityModelLayer outerArmorLayer, boolean zombie)PlayerEntityRenderer(EntityRendererFactory.Context ctx, boolean slim)SkeletonEntityRenderer(EntityRendererFactory.Context ctx, EntityModelLayer layer, EntityModelLayer legArmorLayer, EntityModelLayer bodyArmorLayer)SquidEntityRenderer(EntityRendererFactory.Context ctx, SquidEntityModel<T> model)protectedZombieBaseEntityRenderer(EntityRendererFactory.Context ctx, M bodyModel, M legsArmorModel, M bodyArmorModel)ZombieEntityRenderer(EntityRendererFactory.Context ctx, EntityModelLayer layer, EntityModelLayer legsArmorLayer, EntityModelLayer bodyArmorLayer) -
Uses of EntityRendererFactory.Context in net.minecraft.client.render.entity.feature
Constructors in net.minecraft.client.render.entity.feature with parameters of type EntityRendererFactory.ContextModifierConstructorDescriptionStuckArrowsFeatureRenderer(EntityRendererFactory.Context context, LivingEntityRenderer<T,M> entityRenderer)