Uses of Class
net.minecraft.client.render.entity.EntityRendererFactory.Context
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Uses of EntityRendererFactory.Context in net.minecraft.client.render.entity
Modifier and TypeMethodDescriptionEntityRendererFactory.create(EntityRendererFactory.Context ctx)
static Map<EntityType<?>,EntityRenderer<?>>
EntityRenderers.reloadEntityRenderers(EntityRendererFactory.Context ctx)
static Map<String,EntityRenderer<? extends PlayerEntity>>
EntityRenderers.reloadPlayerRenderers(EntityRendererFactory.Context ctx)
ModifierConstructorDescriptionBipedEntityRenderer(EntityRendererFactory.Context ctx, M model, float shadowRadius)
BipedEntityRenderer(EntityRendererFactory.Context ctx, M model, float shadowRadius, float scaleX, float scaleY, float scaleZ)
DonkeyEntityRenderer(EntityRendererFactory.Context ctx, float scale, EntityModelLayer layer)
protected
FlyingItemEntityRenderer(EntityRendererFactory.Context ctx, float scale, boolean lit)
GiantEntityRenderer(EntityRendererFactory.Context ctx, float scale)
GlowSquidEntityRenderer(EntityRendererFactory.Context ctx, SquidEntityModel<GlowSquidEntity> model)
protected
GuardianEntityRenderer(EntityRendererFactory.Context ctx, float shadowRadius, EntityModelLayer layer)
HorseBaseEntityRenderer(EntityRendererFactory.Context ctx, M model, float scale)
protected
IllagerEntityRenderer(EntityRendererFactory.Context ctx, IllagerEntityModel<T> model, float shadowRadius)
LivingEntityRenderer(EntityRendererFactory.Context ctx, M model, float shadowRadius)
MobEntityRenderer(EntityRendererFactory.Context ctx, M model, float shadowRadius)
PiglinEntityRenderer(EntityRendererFactory.Context ctx, EntityModelLayer mainLayer, EntityModelLayer innerArmorLayer, EntityModelLayer outerArmorLayer, boolean zombie)
PlayerEntityRenderer(EntityRendererFactory.Context ctx, boolean slim)
SkeletonEntityRenderer(EntityRendererFactory.Context ctx, EntityModelLayer layer, EntityModelLayer legArmorLayer, EntityModelLayer bodyArmorLayer)
SquidEntityRenderer(EntityRendererFactory.Context ctx, SquidEntityModel<T> model)
protected
ZombieBaseEntityRenderer(EntityRendererFactory.Context ctx, M bodyModel, M legsArmorModel, M bodyArmorModel)
ZombieEntityRenderer(EntityRendererFactory.Context ctx, EntityModelLayer layer, EntityModelLayer legsArmorLayer, EntityModelLayer bodyArmorLayer)
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Uses of EntityRendererFactory.Context in net.minecraft.client.render.entity.feature
ModifierConstructorDescriptionStuckArrowsFeatureRenderer(EntityRendererFactory.Context context, LivingEntityRenderer<T,M> entityRenderer)