Uses of Class
net.minecraft.world.gen.chunk.ChunkGenerator
Packages that use ChunkGenerator
Package
Description
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Uses of ChunkGenerator in net.minecraft.block.sapling
Methods in net.minecraft.block.sapling with parameters of type ChunkGeneratorModifier and TypeMethodDescriptionbooleanLargeTreeSaplingGenerator.generate(ServerWorld world, ChunkGenerator chunkGenerator, BlockPos pos, BlockState state, Random random) booleanSaplingGenerator.generate(ServerWorld world, ChunkGenerator chunkGenerator, BlockPos pos, BlockState state, Random random) booleanLargeTreeSaplingGenerator.generateLargeTree(ServerWorld world, ChunkGenerator chunkGenerator, BlockPos pos, BlockState state, Random random, int x, int z) -
Uses of ChunkGenerator in net.minecraft.client.world
Methods in net.minecraft.client.world that return ChunkGeneratorModifier and TypeMethodDescriptionprotected abstract ChunkGeneratorGeneratorType.getChunkGenerator(DynamicRegistryManager registryManager, long seed) -
Uses of ChunkGenerator in net.minecraft.server.world
Fields in net.minecraft.server.world declared as ChunkGeneratorMethods in net.minecraft.server.world that return ChunkGeneratorModifier and TypeMethodDescriptionServerChunkManager.getChunkGenerator()protected ChunkGeneratorThreadedAnvilChunkStorage.getChunkGenerator()Constructors in net.minecraft.server.world with parameters of type ChunkGeneratorModifierConstructorDescriptionServerChunkManager(ServerWorld world, LevelStorage.Session session, com.mojang.datafixers.DataFixer dataFixer, StructureManager structureManager, Executor workerExecutor, ChunkGenerator chunkGenerator, int viewDistance, int simulationDistance, boolean dsync, WorldGenerationProgressListener worldGenerationProgressListener, ChunkStatusChangeListener chunkStatusChangeListener, Supplier<PersistentStateManager> persistentStateManagerFactory) ServerWorld(MinecraftServer server, Executor workerExecutor, LevelStorage.Session session, ServerWorldProperties properties, RegistryKey<World> worldKey, DimensionType dimensionType, WorldGenerationProgressListener worldGenerationProgressListener, ChunkGenerator chunkGenerator, boolean debugWorld, long seed, List<Spawner> spawners, boolean shouldTickTime) ThreadedAnvilChunkStorage(ServerWorld world, LevelStorage.Session session, com.mojang.datafixers.DataFixer dataFixer, StructureManager structureManager, Executor executor, ThreadExecutor<Runnable> mainThreadExecutor, ChunkProvider chunkProvider, ChunkGenerator chunkGenerator, WorldGenerationProgressListener worldGenerationProgressListener, ChunkStatusChangeListener chunkStatusChangeListener, Supplier<PersistentStateManager> persistentStateManagerFactory, int viewDistance, boolean dsync) -
Uses of ChunkGenerator in net.minecraft.structure
Fields in net.minecraft.structure declared as ChunkGeneratorModifier and TypeFieldDescriptionprivate final ChunkGeneratorStructurePiecesGenerator.Context.chunkGeneratorThe field for thechunkGeneratorrecord component.Methods in net.minecraft.structure that return ChunkGeneratorModifier and TypeMethodDescriptionStructurePiecesGenerator.Context.chunkGenerator()Returns the value of thechunkGeneratorrecord component.Methods in net.minecraft.structure with parameters of type ChunkGeneratorModifier and TypeMethodDescriptionvoidPostPlacementProcessor.afterPlace(StructureWorldAccess world, StructureAccessor structures, ChunkGenerator chunkGenerator, Random random, BlockBox box, ChunkPos pos, StructurePiecesList children) voidBuriedTreasureGenerator.Piece.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidDesertTempleGenerator.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidIglooGenerator.Piece.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidJungleTempleGenerator.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidMineshaftGenerator.MineshaftCorridor.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidMineshaftGenerator.MineshaftCrossing.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidMineshaftGenerator.MineshaftRoom.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidMineshaftGenerator.MineshaftStairs.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidNetherFortressGenerator.Bridge.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidNetherFortressGenerator.BridgeCrossing.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidNetherFortressGenerator.BridgeEnd.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidNetherFortressGenerator.BridgePlatform.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidNetherFortressGenerator.BridgeSmallCrossing.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidNetherFortressGenerator.BridgeStairs.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidNetherFortressGenerator.CorridorBalcony.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidNetherFortressGenerator.CorridorCrossing.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidNetherFortressGenerator.CorridorExit.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidNetherFortressGenerator.CorridorLeftTurn.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidNetherFortressGenerator.CorridorNetherWartsRoom.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidNetherFortressGenerator.CorridorRightTurn.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidNetherFortressGenerator.CorridorStairs.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidNetherFortressGenerator.SmallCorridor.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidNetherFossilGenerator.Piece.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidOceanMonumentGenerator.Base.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidOceanMonumentGenerator.CoreRoom.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidOceanMonumentGenerator.DoubleXRoom.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidOceanMonumentGenerator.DoubleXYRoom.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidOceanMonumentGenerator.DoubleYRoom.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidOceanMonumentGenerator.DoubleYZRoom.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidOceanMonumentGenerator.DoubleZRoom.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidOceanMonumentGenerator.Entry.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidOceanMonumentGenerator.Penthouse.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidOceanMonumentGenerator.SimpleRoom.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidOceanMonumentGenerator.SimpleRoomTop.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidOceanMonumentGenerator.WingRoom.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidOceanRuinGenerator.Piece.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidPoolStructurePiece.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, BlockPos pos, boolean keepJigsaws) voidPoolStructurePiece.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidRuinedPortalStructurePiece.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidShipwreckGenerator.Piece.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidSimpleStructurePiece.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidStrongholdGenerator.ChestCorridor.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidStrongholdGenerator.Corridor.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidStrongholdGenerator.FiveWayCrossing.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidStrongholdGenerator.LeftTurn.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidStrongholdGenerator.Library.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidStrongholdGenerator.PortalRoom.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidStrongholdGenerator.PrisonHall.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidStrongholdGenerator.RightTurn.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidStrongholdGenerator.SmallCorridor.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidStrongholdGenerator.SpiralStaircase.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidStrongholdGenerator.SquareRoom.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidStrongholdGenerator.Stairs.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) abstract voidStructurePiece.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidSwampHutGenerator.generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, BlockPos pos) voidStructureStart.place(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos) Constructors in net.minecraft.structure with parameters of type ChunkGeneratorModifierConstructorDescriptionContext(DynamicRegistryManager dynamicRegistryManager, ChunkGenerator chunkGenerator, StructureManager structureManager, ChunkPos chunkPos, Predicate<Biome> predicate, HeightLimitView heightLimitView, ChunkRandom chunkRandom, long long2) -
Uses of ChunkGenerator in net.minecraft.structure.pool
Fields in net.minecraft.structure.pool declared as ChunkGeneratorModifier and TypeFieldDescriptionprivate final ChunkGeneratorStructurePoolBasedGenerator.StructurePoolGenerator.chunkGeneratorMethods in net.minecraft.structure.pool with parameters of type ChunkGeneratorModifier and TypeMethodDescriptionbooleanEmptyPoolElement.generate(StructureManager structureManager, StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, BlockPos pos, BlockPos blockPos, BlockRotation rotation, BlockBox box, Random random, boolean keepJigsaws) booleanFeaturePoolElement.generate(StructureManager structureManager, StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, BlockPos pos, BlockPos blockPos, BlockRotation rotation, BlockBox box, Random random, boolean keepJigsaws) booleanListPoolElement.generate(StructureManager structureManager, StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, BlockPos pos, BlockPos blockPos, BlockRotation rotation, BlockBox box, Random random, boolean keepJigsaws) booleanSinglePoolElement.generate(StructureManager structureManager, StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, BlockPos pos, BlockPos blockPos, BlockRotation rotation, BlockBox box, Random random, boolean keepJigsaws) static voidStructurePoolBasedGenerator.generate(DynamicRegistryManager registryManager, PoolStructurePiece piece, int maxDepth, StructurePoolBasedGenerator.PieceFactory pieceFactory, ChunkGenerator chunkGenerator, StructureManager structureManager, List<? super PoolStructurePiece> results, Random random, HeightLimitView world) static voidStructurePoolBasedGenerator.generate(DynamicRegistryManager registryManager, StructurePoolFeatureConfig config, StructurePoolBasedGenerator.PieceFactory pieceFactory, ChunkGenerator chunkGenerator, StructureManager structureManager, BlockPos pos, StructurePiecesHolder children, Random random, boolean modifyBoundingBox, boolean surface, HeightLimitView world, Predicate<Biome> biomeLimit) abstract booleanStructurePoolElement.generate(StructureManager structureManager, StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, BlockPos pos, BlockPos blockPos, BlockRotation rotation, BlockBox box, Random random, boolean keepJigsaws) Constructors in net.minecraft.structure.pool with parameters of type ChunkGeneratorModifierConstructorDescription(package private)StructurePoolGenerator(Registry<StructurePool> registry, int maxSize, StructurePoolBasedGenerator.PieceFactory pieceFactory, ChunkGenerator chunkGenerator, StructureManager structureManager, List<? super PoolStructurePiece> children, Random random) -
Uses of ChunkGenerator in net.minecraft.util.registry
Fields in net.minecraft.util.registry with type parameters of type ChunkGeneratorModifier and TypeFieldDescriptionstatic final Registry<com.mojang.serialization.Codec<? extends ChunkGenerator>>Registry.CHUNK_GENERATORstatic final RegistryKey<Registry<com.mojang.serialization.Codec<? extends ChunkGenerator>>>Registry.CHUNK_GENERATOR_KEY -
Uses of ChunkGenerator in net.minecraft.world
Methods in net.minecraft.world with parameters of type ChunkGeneratorModifier and TypeMethodDescriptionprivate static booleanSpawnHelper.canSpawn(ServerWorld world, SpawnGroup group, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, SpawnSettings.SpawnEntry spawnEntry, BlockPos.Mutable pos, double squaredDistance) private static booleanSpawnHelper.containsSpawnEntry(ServerWorld world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, SpawnGroup spawnGroup, SpawnSettings.SpawnEntry spawnEntry, BlockPos pos) private static Pool<SpawnSettings.SpawnEntry>SpawnHelper.getSpawnEntries(ServerWorld world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, SpawnGroup spawnGroup, BlockPos pos, @Nullable Biome biome) private static Optional<SpawnSettings.SpawnEntry>SpawnHelper.pickRandomSpawnEntry(ServerWorld world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, SpawnGroup spawnGroup, Random random, BlockPos pos) -
Uses of ChunkGenerator in net.minecraft.world.chunk
Methods in net.minecraft.world.chunk with parameters of type ChunkGeneratorModifier and TypeMethodDescriptionCompletableFuture<com.mojang.datafixers.util.Either<Chunk,ChunkHolder.Unloaded>> ChunkStatus.GenerationTask.doWork(ChunkStatus targetStatus, Executor executor, ServerWorld world, ChunkGenerator generator, StructureManager structureManager, ServerLightingProvider lightingProvider, Function<Chunk, CompletableFuture<com.mojang.datafixers.util.Either<Chunk, ChunkHolder.Unloaded>>> fullChunkConverter, List<Chunk> chunks, Chunk chunk, boolean bool) default CompletableFuture<com.mojang.datafixers.util.Either<Chunk,ChunkHolder.Unloaded>> ChunkStatus.SimpleGenerationTask.doWork(ChunkStatus targetStatus, Executor executor, ServerWorld world, ChunkGenerator generator, StructureManager structureManager, ServerLightingProvider lightingProvider, Function<Chunk, CompletableFuture<com.mojang.datafixers.util.Either<Chunk, ChunkHolder.Unloaded>>> fullChunkConverter, List<Chunk> chunks, Chunk chunk, boolean bool) voidChunkStatus.SimpleGenerationTask.doWork(ChunkStatus targetStatus, ServerWorld world, ChunkGenerator chunkGenerator, List<Chunk> chunks, Chunk chunk) CompletableFuture<com.mojang.datafixers.util.Either<Chunk,ChunkHolder.Unloaded>> ChunkStatus.runGenerationTask(Executor executor, ServerWorld world, ChunkGenerator generator, StructureManager structureManager, ServerLightingProvider lightingProvider, Function<Chunk, CompletableFuture<com.mojang.datafixers.util.Either<Chunk, ChunkHolder.Unloaded>>> fullChunkConverter, List<Chunk> chunks, boolean bool) -
Uses of ChunkGenerator in net.minecraft.world.dimension
Fields in net.minecraft.world.dimension declared as ChunkGeneratorMethods in net.minecraft.world.dimension that return ChunkGeneratorConstructors in net.minecraft.world.dimension with parameters of type ChunkGeneratorModifierConstructorDescriptionDimensionOptions(Supplier<DimensionType> typeSupplier, ChunkGenerator chunkGenerator) -
Uses of ChunkGenerator in net.minecraft.world.gen
Methods in net.minecraft.world.gen that return ChunkGeneratorMethods in net.minecraft.world.gen with parameters of type ChunkGeneratorModifier and TypeMethodDescriptionstatic SimpleRegistry<DimensionOptions>GeneratorOptions.getRegistryWithReplacedOverworld(SimpleRegistry<DimensionOptions> optionsRegistry, Supplier<DimensionType> overworldDimensionType, ChunkGenerator overworldGenerator) static SimpleRegistry<DimensionOptions>GeneratorOptions.getRegistryWithReplacedOverworldGenerator(Registry<DimensionType> dimensionTypeRegistry, SimpleRegistry<DimensionOptions> optionsRegistry, ChunkGenerator overworldGenerator) Constructors in net.minecraft.world.gen with parameters of type ChunkGenerator -
Uses of ChunkGenerator in net.minecraft.world.gen.chunk
Subclasses of ChunkGenerator in net.minecraft.world.gen.chunkModifier and TypeClassDescriptionclassclassfinal classFields in net.minecraft.world.gen.chunk with type parameters of type ChunkGeneratorModifier and TypeFieldDescriptionstatic final com.mojang.serialization.Codec<ChunkGenerator>ChunkGenerator.CODECMethods in net.minecraft.world.gen.chunk that return ChunkGeneratorModifier and TypeMethodDescriptionabstract ChunkGeneratorChunkGenerator.withSeed(long seed) DebugChunkGenerator.withSeed(long seed) FlatChunkGenerator.withSeed(long seed) NoiseChunkGenerator.withSeed(long seed) Methods in net.minecraft.world.gen.chunk that return types with arguments of type ChunkGeneratorModifier and TypeMethodDescriptionprotected abstract com.mojang.serialization.Codec<? extends ChunkGenerator>ChunkGenerator.getCodec()protected com.mojang.serialization.Codec<? extends ChunkGenerator>DebugChunkGenerator.getCodec()protected com.mojang.serialization.Codec<? extends ChunkGenerator>FlatChunkGenerator.getCodec()protected com.mojang.serialization.Codec<? extends ChunkGenerator>NoiseChunkGenerator.getCodec()Optional<RegistryKey<com.mojang.serialization.Codec<? extends ChunkGenerator>>>ChunkGenerator.getCodecKey() -
Uses of ChunkGenerator in net.minecraft.world.gen.decorator
Fields in net.minecraft.world.gen.decorator declared as ChunkGeneratorMethods in net.minecraft.world.gen.decorator that return ChunkGeneratorConstructors in net.minecraft.world.gen.decorator with parameters of type ChunkGeneratorModifierConstructorDescriptionDecoratorContext(StructureWorldAccess world, ChunkGenerator generator, Optional<PlacedFeature> placedFeature) -
Uses of ChunkGenerator in net.minecraft.world.gen.feature
Methods in net.minecraft.world.gen.feature with parameters of type ChunkGeneratorModifier and TypeMethodDescriptionbooleanConfiguredFeature.generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos origin) booleanPlacedFeature.generate(StructureWorldAccess world, ChunkGenerator generator, Random random, BlockPos pos) booleanRandomFeatureEntry.generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos) private booleanRootSystemFeature.generateFeature(StructureWorldAccess world, ChunkGenerator generator, RootSystemFeatureConfig config, Random random, BlockPos pos) private booleanRootSystemFeature.generateTreeAndRoots(StructureWorldAccess world, ChunkGenerator generator, RootSystemFeatureConfig config, Random random, BlockPos.Mutable mutablePos, BlockPos pos) booleanPlacedFeature.generateUnregistered(StructureWorldAccess world, ChunkGenerator generator, Random random, BlockPos pos) protected booleanVegetationPatchFeature.generateVegetationFeature(StructureWorldAccess world, VegetationPatchFeatureConfig config, ChunkGenerator generator, Random random, BlockPos pos) protected booleanWaterloggedVegetationPatchFeature.generateVegetationFeature(StructureWorldAccess world, VegetationPatchFeatureConfig config, ChunkGenerator generator, Random random, BlockPos pos) private static intRuinedPortalFeature.getFloorHeight(Random random, ChunkGenerator chunkGenerator, RuinedPortalStructurePiece.VerticalPlacement verticalPlacement, boolean airPocket, int height, int blockCountY, BlockBox box, HeightLimitView world) private static intEndCityFeature.getGenerationHeight(ChunkPos pos, ChunkGenerator chunkGenerator, HeightLimitView world) private booleanPillagerOutpostFeature.isVillageNearby(ChunkGenerator chunkGenerator, long seed, ChunkPos pos) private static voidWoodlandMansionFeature.postPlace(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox chunkBox, ChunkPos chunkPos, StructurePiecesList children) protected booleanBastionRemnantFeature.shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkPos chunkPos, StructurePoolFeatureConfig structurePoolFeatureConfig, HeightLimitView heightLimitView) protected booleanBuriedTreasureFeature.shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkPos chunkPos, ProbabilityConfig probabilityConfig, HeightLimitView heightLimitView) protected booleanEndCityFeature.shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkPos chunkPos, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView) protected booleanMineshaftFeature.shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkPos chunkPos, MineshaftFeatureConfig mineshaftFeatureConfig, HeightLimitView heightLimitView) protected booleanNetherFortressFeature.shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkPos chunkPos, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView) protected booleanOceanMonumentFeature.shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkPos chunkPos, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView) protected booleanPillagerOutpostFeature.shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkPos chunkPos, StructurePoolFeatureConfig structurePoolFeatureConfig, HeightLimitView heightLimitView) protected booleanStrongholdFeature.shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkPos chunkPos, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView) protected booleanStructureFeature.shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long worldSeed, ChunkPos pos, C config, HeightLimitView world) Checks if this structure can actually be placed at a potential structure position determined viaStructureFeature.getStartChunk(net.minecraft.world.gen.chunk.StructureConfig, long, int, int).ConfiguredStructureFeature.tryPlaceStart(DynamicRegistryManager registryManager, ChunkGenerator chunkGenerator, BiomeSource biomeSource, StructureManager structureManager, long worldSeed, ChunkPos chunkPos, int structureReferences, StructureConfig structureConfig, HeightLimitView world, Predicate<Biome> biomeLimit) StructureFeature.tryPlaceStart(DynamicRegistryManager registryManager, ChunkGenerator chunkGenerator, BiomeSource biomeSource, StructureManager structureManager, long worldSeed, ChunkPos pos, int structureReferences, StructureConfig structureConfig, C config, HeightLimitView world, Predicate<Biome> biomeLimit) Tries to place a starting point for this type of structure in the given chunk. -
Uses of ChunkGenerator in net.minecraft.world.gen.feature.util
Fields in net.minecraft.world.gen.feature.util declared as ChunkGeneratorMethods in net.minecraft.world.gen.feature.util that return ChunkGeneratorConstructors in net.minecraft.world.gen.feature.util with parameters of type ChunkGeneratorModifierConstructorDescriptionFeatureContext(Optional<ConfiguredFeature<?, ?>> feature, StructureWorldAccess world, ChunkGenerator generator, Random random, BlockPos origin, FC config) -
Uses of ChunkGenerator in net.minecraft.world.storage
Method parameters in net.minecraft.world.storage with type arguments of type ChunkGeneratorModifier and TypeMethodDescriptionVersionedChunkStorage.updateChunkNbt(RegistryKey<World> worldKey, Supplier<PersistentStateManager> persistentStateManagerFactory, NbtCompound nbt, Optional<RegistryKey<com.mojang.serialization.Codec<? extends ChunkGenerator>>> optional)