public abstract class AbstractFireBlock extends Block
Block.NeighborGroup
AbstractBlock.AbstractBlockState, AbstractBlock.ContextPredicate, AbstractBlock.OffsetType, AbstractBlock.Settings, AbstractBlock.TypedContextPredicate<A>
Modifier and Type | Field and Description |
---|---|
private float |
damage |
protected static VoxelShape |
field_22497 |
protected static VoxelShape |
field_22498 |
protected static VoxelShape |
field_22499 |
protected static VoxelShape |
field_22500 |
protected static VoxelShape |
field_22501 |
protected static VoxelShape |
field_22502 |
LOGGER, STATE_IDS, stateManager
collidable, dynamicBounds, FACINGS, jumpVelocityMultiplier, lootTableId, material, randomTicks, resistance, settings, slipperiness, soundGroup, velocityMultiplier
Constructor and Description |
---|
AbstractFireBlock(AbstractBlock.Settings settings,
float damage) |
Modifier and Type | Method and Description |
---|---|
VoxelShape |
getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
BlockState |
getPlacementState(ItemPlacementContext ctx) |
static BlockState |
getState(BlockView world,
BlockPos pos) |
protected abstract boolean |
isFlammable(BlockState state) |
void |
onBlockAdded(BlockState state,
World world,
BlockPos pos,
BlockState oldState,
boolean notify) |
void |
onBreak(World world,
BlockPos pos,
BlockState state,
PlayerEntity player) |
void |
onEntityCollision(BlockState state,
World world,
BlockPos pos,
Entity entity) |
void |
randomDisplayTick(BlockState state,
World world,
BlockPos pos,
Random random) |
addStacksForDisplay, afterBreak, appendProperties, asBlock, asItem, buildTooltip, canMobSpawnInside, cannotConnect, createCuboidShape, dropExperience, dropStack, dropStacks, dropStacks, dropStacks, getBlastResistance, getBlockFromItem, getDefaultState, getDroppedStacks, getDroppedStacks, getJumpVelocityMultiplier, getName, getPickStack, getRawIdFromState, getSlipperiness, getSoundGroup, getStateFromRawId, getStateManager, getTranslationKey, getVelocityMultiplier, hasDynamicBounds, hasRandomTicks, hasTopRim, isFaceFullSquare, isIn, isShapeFullCube, isSideSolidFullSquare, isTranslucent, onBroken, onDestroyedByExplosion, onEntityLand, onLandedUpon, onPlaced, onSteppedOn, postProcessState, pushEntitiesUpBeforeBlockChange, rainTick, replaceBlock, setDefaultState, shouldDrawSide, shouldDropItemsOnExplosion, sideCoversSmallSquare, toString
calcBlockBreakingDelta, canBucketPlace, canPathfindThrough, canPlaceAt, canReplace, createScreenHandlerFactory, emitsRedstonePower, getAmbientOcclusionLightLevel, getCollisionShape, getComparatorOutput, getCullingShape, getDefaultMaterialColor, getDroppedStacks, getFluidState, getLootTableId, getOffsetType, getOpacity, getPistonBehavior, getRayTraceShape, getRenderingSeed, getRenderType, getSidesShape, getStateForNeighborUpdate, getStrongRedstonePower, getVisualShape, getWeakRedstonePower, hasBlockEntity, hasComparatorOutput, hasSidedTransparency, isSideInvisible, mirror, neighborUpdate, onBlockAction, onBlockBreakStart, onBlockRemoved, onProjectileHit, onStacksDropped, onUse, prepare, randomTick, rotate, scheduledTick
protected static final VoxelShape field_22497
protected static final VoxelShape field_22498
protected static final VoxelShape field_22499
protected static final VoxelShape field_22500
protected static final VoxelShape field_22501
protected static final VoxelShape field_22502
private final float damage
public AbstractFireBlock(AbstractBlock.Settings settings, float damage)
public BlockState getPlacementState(ItemPlacementContext ctx)
getPlacementState
in class Block
public static BlockState getState(BlockView world, BlockPos pos)
public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context)
getOutlineShape
in class AbstractBlock
@Environment(value=CLIENT) public void randomDisplayTick(BlockState state, World world, BlockPos pos, Random random)
randomDisplayTick
in class Block
protected abstract boolean isFlammable(BlockState state)
public void onEntityCollision(BlockState state, World world, BlockPos pos, Entity entity)
onEntityCollision
in class AbstractBlock
public void onBlockAdded(BlockState state, World world, BlockPos pos, BlockState oldState, boolean notify)
onBlockAdded
in class AbstractBlock
public void onBreak(World world, BlockPos pos, BlockState state, PlayerEntity player)