public abstract class AbstractFurnaceBlock extends BlockWithEntity
Block.NeighborGroupAbstractBlock.AbstractBlockState, AbstractBlock.ContextPredicate, AbstractBlock.OffsetType, AbstractBlock.Settings, AbstractBlock.TypedContextPredicate<A>| Modifier and Type | Field and Description |
|---|---|
static DirectionProperty |
FACING |
static BooleanProperty |
LIT |
LOGGER, STATE_IDS, stateManagercollidable, dynamicBounds, FACINGS, jumpVelocityMultiplier, lootTableId, material, randomTicks, resistance, settings, slipperiness, soundGroup, velocityMultiplier| Modifier | Constructor and Description |
|---|---|
protected |
AbstractFurnaceBlock(AbstractBlock.Settings settings) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
appendProperties(StateManager.Builder<Block,BlockState> builder) |
int |
getComparatorOutput(BlockState state,
World world,
BlockPos pos) |
BlockState |
getPlacementState(ItemPlacementContext ctx) |
BlockRenderType |
getRenderType(BlockState state) |
boolean |
hasComparatorOutput(BlockState state) |
BlockState |
mirror(BlockState state,
BlockMirror mirror) |
void |
onBlockRemoved(BlockState state,
World world,
BlockPos pos,
BlockState newState,
boolean notify) |
void |
onPlaced(World world,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack itemStack) |
ActionResult |
onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit) |
protected abstract void |
openScreen(World world,
BlockPos pos,
PlayerEntity player) |
BlockState |
rotate(BlockState state,
BlockRotation rotation) |
createScreenHandlerFactory, onBlockActionaddStacksForDisplay, afterBreak, asBlock, asItem, buildTooltip, canMobSpawnInside, cannotConnect, createCuboidShape, dropExperience, dropStack, dropStacks, dropStacks, dropStacks, getBlastResistance, getBlockFromItem, getDefaultState, getDroppedStacks, getDroppedStacks, getJumpVelocityMultiplier, getName, getPickStack, getRawIdFromState, getSlipperiness, getSoundGroup, getStateFromRawId, getStateManager, getTranslationKey, getVelocityMultiplier, hasDynamicBounds, hasRandomTicks, hasTopRim, isFaceFullSquare, isIn, isShapeFullCube, isSideSolidFullSquare, isTranslucent, onBreak, onBroken, onDestroyedByExplosion, onEntityLand, onLandedUpon, onSteppedOn, postProcessState, pushEntitiesUpBeforeBlockChange, rainTick, randomDisplayTick, replaceBlock, setDefaultState, shouldDrawSide, shouldDropItemsOnExplosion, sideCoversSmallSquare, toStringcalcBlockBreakingDelta, canBucketPlace, canPathfindThrough, canPlaceAt, canReplace, emitsRedstonePower, getAmbientOcclusionLightLevel, getCollisionShape, getCullingShape, getDefaultMaterialColor, getDroppedStacks, getFluidState, getLootTableId, getOffsetType, getOpacity, getOutlineShape, getPistonBehavior, getRayTraceShape, getRenderingSeed, getSidesShape, getStateForNeighborUpdate, getStrongRedstonePower, getVisualShape, getWeakRedstonePower, hasBlockEntity, hasSidedTransparency, isSideInvisible, neighborUpdate, onBlockAdded, onBlockBreakStart, onEntityCollision, onProjectileHit, onStacksDropped, prepare, randomTick, scheduledTickclone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitcreateBlockEntitypublic static final DirectionProperty FACING
public static final BooleanProperty LIT
protected AbstractFurnaceBlock(AbstractBlock.Settings settings)
public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit)
onUse in class AbstractBlockprotected abstract void openScreen(World world, BlockPos pos, PlayerEntity player)
public BlockState getPlacementState(ItemPlacementContext ctx)
getPlacementState in class Blockpublic void onPlaced(World world, BlockPos pos, BlockState state, LivingEntity placer, ItemStack itemStack)
public void onBlockRemoved(BlockState state, World world, BlockPos pos, BlockState newState, boolean notify)
onBlockRemoved in class AbstractBlockpublic boolean hasComparatorOutput(BlockState state)
hasComparatorOutput in class AbstractBlockpublic int getComparatorOutput(BlockState state, World world, BlockPos pos)
getComparatorOutput in class AbstractBlockpublic BlockRenderType getRenderType(BlockState state)
getRenderType in class BlockWithEntitypublic BlockState rotate(BlockState state, BlockRotation rotation)
rotate in class AbstractBlockpublic BlockState mirror(BlockState state, BlockMirror mirror)
mirror in class AbstractBlockprotected void appendProperties(StateManager.Builder<Block,BlockState> builder)
appendProperties in class Block