@Environment(value=CLIENT) public class HuskEntityRenderer extends ZombieEntityRenderer
Modifier and Type | Field and Description |
---|---|
private static Identifier |
TEXTURE |
features, model
dispatcher, shadowOpacity, shadowRadius
Constructor and Description |
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HuskEntityRenderer(EntityRenderDispatcher dispatcher) |
Modifier and Type | Method and Description |
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Identifier |
getTexture(ZombieEntity zombieEntity) |
protected void |
scale(ZombieEntity zombieEntity,
MatrixStack matrixStack,
float float2) |
isShaking
hasLabel, method_23186, method_23187, render, shouldRender
addFeature, getAnimationCounter, getAnimationProgress, getHandSwingProgress, getLyingAngle, getModel, getOverlay, getRenderLayer, isVisible, setupTransforms
getBlockLight, getFontRenderer, getLight, getPositionOffset, getRenderManager, renderLabelIfPresent
private static final Identifier TEXTURE
public HuskEntityRenderer(EntityRenderDispatcher dispatcher)
protected void scale(ZombieEntity zombieEntity, MatrixStack matrixStack, float float2)
scale
in class LivingEntityRenderer<ZombieEntity,ZombieEntityModel<ZombieEntity>>
public Identifier getTexture(ZombieEntity zombieEntity)
getTexture
in interface FeatureRendererContext<ZombieEntity,ZombieEntityModel<ZombieEntity>>
getTexture
in class ZombieBaseEntityRenderer<ZombieEntity,ZombieEntityModel<ZombieEntity>>