@Environment(value=CLIENT) public class SalmonEntityRenderer extends MobEntityRenderer<SalmonEntity,SalmonEntityModel<SalmonEntity>>
Modifier and Type | Field and Description |
---|---|
private static Identifier |
TEXTURE |
features, model
dispatcher, shadowOpacity, shadowRadius
Constructor and Description |
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SalmonEntityRenderer(EntityRenderDispatcher dispatcher) |
Modifier and Type | Method and Description |
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Identifier |
getTexture(SalmonEntity salmonEntity) |
protected void |
setupTransforms(SalmonEntity salmonEntity,
MatrixStack matrixStack,
float float2,
float float3,
float float4) |
hasLabel, method_23186, method_23187, render, shouldRender
addFeature, getAnimationCounter, getAnimationProgress, getHandSwingProgress, getLyingAngle, getModel, getOverlay, getRenderLayer, isShaking, isVisible, scale
getBlockLight, getFontRenderer, getLight, getPositionOffset, getRenderManager, renderLabelIfPresent
private static final Identifier TEXTURE
public SalmonEntityRenderer(EntityRenderDispatcher dispatcher)
public Identifier getTexture(SalmonEntity salmonEntity)
getTexture
in interface FeatureRendererContext<SalmonEntity,SalmonEntityModel<SalmonEntity>>
getTexture
in class EntityRenderer<SalmonEntity>
protected void setupTransforms(SalmonEntity salmonEntity, MatrixStack matrixStack, float float2, float float3, float float4)
setupTransforms
in class LivingEntityRenderer<SalmonEntity,SalmonEntityModel<SalmonEntity>>