@Environment(value=CLIENT) public class SlimeEntityRenderer extends MobEntityRenderer<SlimeEntity,SlimeEntityModel<SlimeEntity>>
Modifier and Type | Field and Description |
---|---|
private static Identifier |
TEXTURE |
features, model
dispatcher, shadowOpacity, shadowRadius
Constructor and Description |
---|
SlimeEntityRenderer(EntityRenderDispatcher dispatcher) |
Modifier and Type | Method and Description |
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Identifier |
getTexture(SlimeEntity slimeEntity) |
void |
render(SlimeEntity slimeEntity,
float float2,
float float3,
MatrixStack matrixStack,
VertexConsumerProvider vertexConsumerProvider,
int int2) |
protected void |
scale(SlimeEntity slimeEntity,
MatrixStack matrixStack,
float float2) |
hasLabel, method_23186, method_23187, shouldRender
addFeature, getAnimationCounter, getAnimationProgress, getHandSwingProgress, getLyingAngle, getModel, getOverlay, getRenderLayer, isShaking, isVisible, setupTransforms
getBlockLight, getFontRenderer, getLight, getPositionOffset, getRenderManager, renderLabelIfPresent
private static final Identifier TEXTURE
public SlimeEntityRenderer(EntityRenderDispatcher dispatcher)
public void render(SlimeEntity slimeEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)
render
in class MobEntityRenderer<SlimeEntity,SlimeEntityModel<SlimeEntity>>
protected void scale(SlimeEntity slimeEntity, MatrixStack matrixStack, float float2)
scale
in class LivingEntityRenderer<SlimeEntity,SlimeEntityModel<SlimeEntity>>
public Identifier getTexture(SlimeEntity slimeEntity)
getTexture
in interface FeatureRendererContext<SlimeEntity,SlimeEntityModel<SlimeEntity>>
getTexture
in class EntityRenderer<SlimeEntity>