@Environment(value=CLIENT) public class SkeletonEntityRenderer extends BipedEntityRenderer<AbstractSkeletonEntity,SkeletonEntityModel<AbstractSkeletonEntity>>
Modifier and Type | Field and Description |
---|---|
private static Identifier |
TEXTURE |
features, model
dispatcher, shadowOpacity, shadowRadius
Constructor and Description |
---|
SkeletonEntityRenderer(EntityRenderDispatcher dispatcher) |
Modifier and Type | Method and Description |
---|---|
Identifier |
getTexture(AbstractSkeletonEntity abstractSkeletonEntity) |
hasLabel, method_23186, method_23187, render, shouldRender
addFeature, getAnimationCounter, getAnimationProgress, getHandSwingProgress, getLyingAngle, getModel, getOverlay, getRenderLayer, isShaking, isVisible, scale, setupTransforms
getBlockLight, getFontRenderer, getLight, getPositionOffset, getRenderManager, renderLabelIfPresent
private static final Identifier TEXTURE
public SkeletonEntityRenderer(EntityRenderDispatcher dispatcher)
public Identifier getTexture(AbstractSkeletonEntity abstractSkeletonEntity)
getTexture
in interface FeatureRendererContext<AbstractSkeletonEntity,SkeletonEntityModel<AbstractSkeletonEntity>>
getTexture
in class BipedEntityRenderer<AbstractSkeletonEntity,SkeletonEntityModel<AbstractSkeletonEntity>>