public class DyeableArmorItem extends ArmorItem implements DyeableItem
Item.Settings
DISPENSER_BEHAVIOR, knockbackResistance, slot, type
ATTACK_DAMAGE_MODIFIER_UUID, ATTACK_SPEED_MODIFIER_UUID, BLOCK_ITEMS, group, RANDOM
Constructor and Description |
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DyeableArmorItem(ArmorMaterial material,
EquipmentSlot slot,
Item.Settings settings) |
canRepair, dispenseArmor, getEnchantability, getMaterial, getModifiers, getProtection, getSlotType, method_26353, use
addPropertyGetter, appendStacks, appendTooltip, asItem, byRawId, canMine, damage, finishUsing, fromBlock, getDrinkSound, getEatSound, getFoodComponent, getGroup, getMaxCount, getMaxDamage, getMaxUseTime, getMiningSpeedMultiplier, getName, getName, getOrCreateTranslationKey, getPropertyGetter, getRarity, getRawId, getRecipeRemainder, getStackForRender, getTranslationKey, getTranslationKey, getUseAction, hasEnchantmentGlint, hasPropertyGetters, hasRecipeRemainder, inventoryTick, isDamageable, isEffectiveOn, isEnchantable, isFireproof, isFood, isIn, isIn, isNetworkSynced, isUsedOnRelease, onCraft, onStoppedUsing, postHit, postMine, postProcessTag, rayTrace, shouldSyncTagToClient, toString, usageTick, useOnBlock, useOnEntity
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
blendAndSetColor, getColor, hasColor, removeColor, setColor
public DyeableArmorItem(ArmorMaterial material, EquipmentSlot slot, Item.Settings settings)