@Environment(value=CLIENT) public class EditGameRulesScreen.RuleCategoryWidget extends EditGameRulesScreen.AbstractRuleWidget
Constructor and Description |
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RuleCategoryWidget(Text text) |
Modifier and Type | Method and Description |
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List<? extends Element> |
children()
Gets a list of all child GUI elements.
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void |
render(MatrixStack matrices,
int index,
int y,
int x,
int entryWidth,
int entryHeight,
int mouseX,
int mouseY,
boolean hovered,
float tickDelta) |
getFocused, isDragging, setDragging, setFocused
isMouseOver
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
changeFocus, charTyped, focusOn, hoveredElement, keyPressed, keyReleased, mouseClicked, mouseDragged, mouseReleased, mouseScrolled, setInitialFocus
isMouseOver, mouseMoved
private final Text name
public RuleCategoryWidget(Text text)
public void render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta)
render
in class EntryListWidget.Entry<EditGameRulesScreen.AbstractRuleWidget>