@Environment(value=CLIENT) public class EditGameRulesScreen.RuleListWidget extends ElementListWidget<EditGameRulesScreen.AbstractRuleWidget>
ElementListWidget.Entry<E extends ElementListWidget.Entry<E>>
EntryListWidget.MoveDirection
bottom, centerListVertically, client, headerHeight, height, itemHeight, left, right, top, width
GUI_ICONS_TEXTURE, OPTIONS_BACKGROUND_TEXTURE, STATS_ICON_TEXTURE
Constructor and Description |
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RuleListWidget(GameRules gameRules) |
Modifier and Type | Method and Description |
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void |
render(MatrixStack matrices,
int mouseX,
int mouseY,
float delta) |
changeFocus, isSelectedItem
addEntry, centerScrollOn, children, clearEntries, clickedHeader, ensureVisible, getEntry, getEntryAtPosition, getFocused, getItemCount, getMaxPosition, getMaxScroll, getRowLeft, getRowTop, getRowWidth, getScrollAmount, getScrollbarPositionX, getSelected, isFocused, isMouseOver, keyPressed, method_30015, method_31322, method_31323, method_31383, mouseClicked, mouseDragged, mouseReleased, mouseScrolled, moveSelection, moveSelectionIf, remove, removeEntry, renderBackground, renderDecorations, renderHeader, renderList, replaceEntries, setLeftPos, setRenderHeader, setRenderSelection, setScrollAmount, setSelected, updateScrollingState, updateSize
isDragging, setDragging, setFocused
drawCenteredString, drawCenteredText, drawHorizontalLine, drawSprite, drawStringWithShadow, drawTexture, drawTexture, drawTexture, drawTexture, drawTextWithShadow, drawVerticalLine, fill, fillGradient, fillGradient, getZOffset, method_29343, setZOffset
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
charTyped, focusOn, hoveredElement, keyReleased, setInitialFocus
mouseMoved
public RuleListWidget(GameRules gameRules)
public void render(MatrixStack matrices, int mouseX, int mouseY, float delta)
render
in interface Drawable
render
in class EntryListWidget<EditGameRulesScreen.AbstractRuleWidget>