@Environment(value=CLIENT) public class SkullBlockEntityRenderer extends BlockEntityRenderer<SkullBlockEntity>
Modifier and Type | Field and Description |
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private static Map<SkullBlock.SkullType,SkullEntityModel> |
MODELS |
private static Map<SkullBlock.SkullType,Identifier> |
TEXTURES |
dispatcher
Constructor and Description |
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SkullBlockEntityRenderer(BlockEntityRenderDispatcher dispatcher) |
Modifier and Type | Method and Description |
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private static RenderLayer |
method_3578(SkullBlock.SkullType skullType,
com.mojang.authlib.GameProfile gameProfile) |
static void |
render(Direction direction,
float float2,
SkullBlock.SkullType skullType,
com.mojang.authlib.GameProfile gameProfile,
float float3,
MatrixStack matrixStack,
VertexConsumerProvider vertexConsumerProvider,
int int2) |
void |
render(SkullBlockEntity skullBlockEntity,
float float2,
MatrixStack matrixStack,
VertexConsumerProvider vertexConsumerProvider,
int int2,
int int3) |
rendersOutsideBoundingBox
private static final Map<SkullBlock.SkullType,SkullEntityModel> MODELS
private static final Map<SkullBlock.SkullType,Identifier> TEXTURES
public SkullBlockEntityRenderer(BlockEntityRenderDispatcher dispatcher)
public void render(SkullBlockEntity skullBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3)
render
in class BlockEntityRenderer<SkullBlockEntity>
public static void render(@Nullable Direction direction, float float2, SkullBlock.SkullType skullType, @Nullable com.mojang.authlib.GameProfile gameProfile, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)
private static RenderLayer method_3578(SkullBlock.SkullType skullType, @Nullable com.mojang.authlib.GameProfile gameProfile)