@Environment(value=CLIENT) public class BlazeEntityRenderer extends MobEntityRenderer<BlazeEntity,BlazeEntityModel<BlazeEntity>>
Modifier and Type | Field and Description |
---|---|
private static Identifier |
TEXTURE |
features, model
dispatcher, shadowOpacity, shadowRadius
Constructor and Description |
---|
BlazeEntityRenderer(EntityRenderDispatcher dispatcher) |
Modifier and Type | Method and Description |
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protected int |
getBlockLight(BlazeEntity blazeEntity,
BlockPos blockPos) |
Identifier |
getTexture(BlazeEntity blazeEntity) |
hasLabel, method_23186, method_23187, render, shouldRender
addFeature, getAnimationCounter, getAnimationProgress, getHandSwingProgress, getLyingAngle, getModel, getOverlay, getRenderLayer, isShaking, isVisible, scale, setupTransforms
getFontRenderer, getLight, getPositionOffset, getRenderManager, method_27950, renderLabelIfPresent
private static final Identifier TEXTURE
public BlazeEntityRenderer(EntityRenderDispatcher dispatcher)
protected int getBlockLight(BlazeEntity blazeEntity, BlockPos blockPos)
getBlockLight
in class EntityRenderer<BlazeEntity>
public Identifier getTexture(BlazeEntity blazeEntity)
getTexture
in interface FeatureRendererContext<BlazeEntity,BlazeEntityModel<BlazeEntity>>
getTexture
in class EntityRenderer<BlazeEntity>