@Environment(value=CLIENT) public class PaintingEntityRenderer extends EntityRenderer<PaintingEntity>
dispatcher, shadowOpacity, shadowRadius
Constructor and Description |
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PaintingEntityRenderer(EntityRenderDispatcher dispatcher) |
Modifier and Type | Method and Description |
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Identifier |
getTexture(PaintingEntity paintingEntity) |
private void |
method_23188(Matrix4f matrix4f,
Matrix3f matrix3f,
VertexConsumer vertexConsumer,
float float2,
float float3,
float float4,
float float5,
float float6,
int int2,
int int3,
int int4,
int int5) |
private void |
method_4074(MatrixStack matrixStack,
VertexConsumer vertexConsumer,
PaintingEntity paintingEntity,
int int2,
int int3,
Sprite sprite,
Sprite sprite2) |
void |
render(PaintingEntity paintingEntity,
float float2,
float float3,
MatrixStack matrixStack,
VertexConsumerProvider vertexConsumerProvider,
int int2) |
getBlockLight, getFontRenderer, getLight, getPositionOffset, getRenderManager, hasLabel, method_27950, renderLabelIfPresent, shouldRender
public PaintingEntityRenderer(EntityRenderDispatcher dispatcher)
public void render(PaintingEntity paintingEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)
render
in class EntityRenderer<PaintingEntity>
public Identifier getTexture(PaintingEntity paintingEntity)
getTexture
in class EntityRenderer<PaintingEntity>
private void method_4074(MatrixStack matrixStack, VertexConsumer vertexConsumer, PaintingEntity paintingEntity, int int2, int int3, Sprite sprite, Sprite sprite2)
private void method_23188(Matrix4f matrix4f, Matrix3f matrix3f, VertexConsumer vertexConsumer, float float2, float float3, float float4, float float5, float float6, int int2, int int3, int int4, int int5)