@Environment(value=CLIENT) public class PandaEntityRenderer extends MobEntityRenderer<PandaEntity,PandaEntityModel<PandaEntity>>
Modifier and Type | Field and Description |
---|---|
private static Map<PandaEntity.Gene,Identifier> |
TEXTURES |
features, model
dispatcher, shadowOpacity, shadowRadius
Constructor and Description |
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PandaEntityRenderer(EntityRenderDispatcher dispatcher) |
Modifier and Type | Method and Description |
---|---|
Identifier |
getTexture(PandaEntity pandaEntity) |
private float |
method_4086(float float2,
float float3,
int int2,
float float4,
float float5) |
protected void |
setupTransforms(PandaEntity pandaEntity,
MatrixStack matrixStack,
float float2,
float float3,
float float4) |
hasLabel, method_23186, method_23187, render, shouldRender
addFeature, getAnimationCounter, getAnimationProgress, getHandSwingProgress, getLyingAngle, getModel, getOverlay, getRenderLayer, isShaking, isVisible, scale
getBlockLight, getFontRenderer, getLight, getPositionOffset, getRenderManager, method_27950, renderLabelIfPresent
private static final Map<PandaEntity.Gene,Identifier> TEXTURES
public PandaEntityRenderer(EntityRenderDispatcher dispatcher)
public Identifier getTexture(PandaEntity pandaEntity)
getTexture
in interface FeatureRendererContext<PandaEntity,PandaEntityModel<PandaEntity>>
getTexture
in class EntityRenderer<PandaEntity>
protected void setupTransforms(PandaEntity pandaEntity, MatrixStack matrixStack, float float2, float float3, float float4)
setupTransforms
in class LivingEntityRenderer<PandaEntity,PandaEntityModel<PandaEntity>>
private float method_4086(float float2, float float3, int int2, float float4, float float5)