@Environment(value=CLIENT) public class WolfEntityRenderer extends MobEntityRenderer<WolfEntity,WolfEntityModel<WolfEntity>>
Modifier and Type | Field and Description |
---|---|
private static Identifier |
ANGRY_TEXTURE |
private static Identifier |
TAMED_TEXTURE |
private static Identifier |
WILD_TEXTURE |
features, model
dispatcher, shadowOpacity, shadowRadius
Constructor and Description |
---|
WolfEntityRenderer(EntityRenderDispatcher dispatcher) |
Modifier and Type | Method and Description |
---|---|
protected float |
getAnimationProgress(WolfEntity wolfEntity,
float float2)
This value is passed to other methods when calculating angles for animation.
|
Identifier |
getTexture(WolfEntity wolfEntity) |
void |
render(WolfEntity wolfEntity,
float float2,
float float3,
MatrixStack matrixStack,
VertexConsumerProvider vertexConsumerProvider,
int int2) |
hasLabel, method_23186, method_23187, shouldRender
addFeature, getAnimationCounter, getHandSwingProgress, getLyingAngle, getModel, getOverlay, getRenderLayer, isShaking, isVisible, scale, setupTransforms
getBlockLight, getFontRenderer, getLight, getPositionOffset, getRenderManager, method_27950, renderLabelIfPresent
private static final Identifier WILD_TEXTURE
private static final Identifier TAMED_TEXTURE
private static final Identifier ANGRY_TEXTURE
public WolfEntityRenderer(EntityRenderDispatcher dispatcher)
protected float getAnimationProgress(WolfEntity wolfEntity, float float2)
LivingEntityRenderer
getAnimationProgress
in class LivingEntityRenderer<WolfEntity,WolfEntityModel<WolfEntity>>
public void render(WolfEntity wolfEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)
render
in class MobEntityRenderer<WolfEntity,WolfEntityModel<WolfEntity>>
public Identifier getTexture(WolfEntity wolfEntity)
getTexture
in interface FeatureRendererContext<WolfEntity,WolfEntityModel<WolfEntity>>
getTexture
in class EntityRenderer<WolfEntity>