@Environment(value=CLIENT) public class ShulkerBulletEntityModel<T extends Entity> extends CompositeEntityModel<T>
Modifier and Type | Field and Description |
---|---|
private ModelPart |
bullet |
child, handSwingProgress, riding
layerFactory, textureHeight, textureWidth
Constructor and Description |
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ShulkerBulletEntityModel() |
Modifier and Type | Method and Description |
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Iterable<ModelPart> |
getParts() |
void |
setAngles(T entity,
float limbAngle,
float limbDistance,
float animationProgress,
float headYaw,
float headPitch) |
render
animateModel, copyStateTo
private final ModelPart bullet
public Iterable<ModelPart> getParts()
getParts
in class CompositeEntityModel<T extends Entity>
public void setAngles(T entity, float limbAngle, float limbDistance, float animationProgress, float headYaw, float headPitch)
setAngles
in class EntityModel<T extends Entity>