@Environment(value=CLIENT) public abstract class CompositeEntityModel<E extends Entity> extends EntityModel<E>
child, handSwingProgress, riding
layerFactory, textureHeight, textureWidth
Constructor and Description |
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CompositeEntityModel() |
CompositeEntityModel(Function<Identifier,RenderLayer> layerFactory) |
Modifier and Type | Method and Description |
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abstract Iterable<ModelPart> |
getParts() |
void |
render(MatrixStack matrices,
VertexConsumer vertices,
int light,
int overlay,
float red,
float green,
float blue,
float alpha) |
animateModel, copyStateTo, setAngles
public CompositeEntityModel()
public CompositeEntityModel(Function<Identifier,RenderLayer> layerFactory)
public void render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha)