@Environment(value=CLIENT) public class SkeletonEntityModel<T extends MobEntity & RangedAttackMob> extends BipedEntityModel<T>
BipedEntityModel.ArmPose
head, helmet, leaningPitch, leftArm, leftArmPose, leftLeg, rightArm, rightArmPose, rightLeg, sneaking, torso
child, handSwingProgress, riding
layerFactory, textureHeight, textureWidth
Constructor and Description |
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SkeletonEntityModel() |
SkeletonEntityModel(float stretch,
boolean isClothing) |
Modifier and Type | Method and Description |
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void |
animateModel(T t,
float float2,
float float3,
float float4) |
void |
setAngles(T t,
float float2,
float float3,
float float4,
float float5,
float float6) |
void |
setArmAngle(Arm arm,
MatrixStack matrices) |
getArm, getBodyParts, getHead, getHeadParts, getPreferredArm, lerpAngle, method_29353, setAttributes, setVisible
render
copyStateTo
public SkeletonEntityModel()
public SkeletonEntityModel(float stretch, boolean isClothing)
public void animateModel(T t, float float2, float float3, float float4)
animateModel
in class BipedEntityModel<T extends MobEntity & RangedAttackMob>
public void setAngles(T t, float float2, float float3, float float4, float float5, float float6)
setAngles
in class BipedEntityModel<T extends MobEntity & RangedAttackMob>
public void setArmAngle(Arm arm, MatrixStack matrices)
setArmAngle
in interface ModelWithArms
setArmAngle
in class BipedEntityModel<T extends MobEntity & RangedAttackMob>