@Environment(value=CLIENT) public class ZombieVillagerEntityModel<T extends ZombieEntity> extends BipedEntityModel<T> implements ModelWithHat
BipedEntityModel.ArmPose
Modifier and Type | Field and Description |
---|---|
private ModelPart |
hat |
head, helmet, leaningPitch, leftArm, leftArmPose, leftLeg, rightArm, rightArmPose, rightLeg, sneaking, torso
child, handSwingProgress, riding
layerFactory, textureHeight, textureWidth
Constructor and Description |
---|
ZombieVillagerEntityModel(float scale,
boolean bool) |
Modifier and Type | Method and Description |
---|---|
void |
setAngles(T t,
float float2,
float float3,
float float4,
float float5,
float float6) |
void |
setHatVisible(boolean visible) |
animateModel, getArm, getBodyParts, getHead, getHeadParts, getPreferredArm, lerpAngle, method_29353, setArmAngle, setAttributes, setVisible
render
copyStateTo
private ModelPart hat
public ZombieVillagerEntityModel(float scale, boolean bool)
public void setAngles(T t, float float2, float float3, float float4, float float5, float float6)
setAngles
in class BipedEntityModel<T extends ZombieEntity>
public void setHatVisible(boolean visible)
setHatVisible
in interface ModelWithHat