@Environment(value=CLIENT) public class ZombieEntityModel<T extends ZombieEntity> extends AbstractZombieModel<T>
BipedEntityModel.ArmPose
head, helmet, leaningPitch, leftArm, leftArmPose, leftLeg, rightArm, rightArmPose, rightLeg, sneaking, torso
child, handSwingProgress, riding
layerFactory, textureHeight, textureWidth
Modifier | Constructor and Description |
---|---|
|
ZombieEntityModel(float scale,
boolean bool) |
protected |
ZombieEntityModel(float scale,
float pivotY,
int textureWidth,
int textureHeight) |
Modifier and Type | Method and Description |
---|---|
boolean |
isAttacking(T t) |
setAngles
animateModel, getArm, getBodyParts, getHead, getHeadParts, getPreferredArm, lerpAngle, method_29353, setArmAngle, setAttributes, setVisible
render
copyStateTo
public ZombieEntityModel(float scale, boolean bool)
protected ZombieEntityModel(float scale, float pivotY, int textureWidth, int textureHeight)
public boolean isAttacking(T t)
isAttacking
in class AbstractZombieModel<T extends ZombieEntity>