@Environment(value=CLIENT) public abstract class AbstractZombieModel<T extends HostileEntity> extends BipedEntityModel<T>
BipedEntityModel.ArmPose
head, helmet, leaningPitch, leftArm, leftArmPose, leftLeg, rightArm, rightArmPose, rightLeg, sneaking, torso
child, handSwingProgress, riding
layerFactory, textureHeight, textureWidth
Modifier | Constructor and Description |
---|---|
protected |
AbstractZombieModel(float scale,
float pivotY,
int textureWidth,
int textureHeight) |
Modifier and Type | Method and Description |
---|---|
abstract boolean |
isAttacking(T t) |
void |
setAngles(T t,
float float2,
float float3,
float float4,
float float5,
float float6) |
animateModel, getArm, getBodyParts, getHead, getHeadParts, getPreferredArm, lerpAngle, method_29353, setArmAngle, setAttributes, setVisible
render
copyStateTo
protected AbstractZombieModel(float scale, float pivotY, int textureWidth, int textureHeight)
public void setAngles(T t, float float2, float float3, float float4, float float5, float float6)
setAngles
in class BipedEntityModel<T extends HostileEntity>
public abstract boolean isAttacking(T t)