@Environment(value=CLIENT) public class DrownedEntityModel<T extends ZombieEntity> extends ZombieEntityModel<T>
BipedEntityModel.ArmPose
head, helmet, leaningPitch, leftArm, leftArmPose, leftLeg, rightArm, rightArmPose, rightLeg, sneaking, torso
child, handSwingProgress, riding
layerFactory, textureHeight, textureWidth
Constructor and Description |
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DrownedEntityModel(float scale,
boolean bool) |
DrownedEntityModel(float scale,
float pivotY,
int textureWidth,
int textureHeight) |
Modifier and Type | Method and Description |
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void |
animateModel(T t,
float float2,
float float3,
float float4) |
void |
setAngles(T t,
float float2,
float float3,
float float4,
float float5,
float float6) |
isAttacking
getArm, getBodyParts, getHead, getHeadParts, getPreferredArm, lerpAngle, method_29353, setArmAngle, setAttributes, setVisible
render
copyStateTo
public DrownedEntityModel(float scale, float pivotY, int textureWidth, int textureHeight)
public DrownedEntityModel(float scale, boolean bool)
public void animateModel(T t, float float2, float float3, float float4)
animateModel
in class BipedEntityModel<T extends ZombieEntity>
public void setAngles(T t, float float2, float float3, float float4, float float5, float float6)
setAngles
in class AbstractZombieModel<T extends ZombieEntity>