@Environment(value=CLIENT) public class WolfEntityModel<T extends WolfEntity> extends TintableAnimalModel<T>
| Modifier and Type | Field and Description |
|---|---|
private ModelPart |
field_20788 |
private ModelPart |
field_20789 |
private ModelPart |
head |
private ModelPart |
leftBackLeg |
private ModelPart |
leftFrontLeg |
private ModelPart |
neck |
private ModelPart |
rightBackLeg |
private ModelPart |
rightFrontLeg |
private ModelPart |
tail |
private ModelPart |
torso |
child, handSwingProgress, ridinglayerFactory, textureHeight, textureWidth| Constructor and Description |
|---|
WolfEntityModel() |
| Modifier and Type | Method and Description |
|---|---|
void |
animateModel(T t,
float float2,
float float3,
float float4) |
protected Iterable<ModelPart> |
getBodyParts() |
protected Iterable<ModelPart> |
getHeadParts() |
void |
setAngles(T t,
float float2,
float float3,
float float4,
float float5,
float float6) |
render, setColorMultipliercopyStateToprivate final ModelPart head
private final ModelPart field_20788
private final ModelPart torso
private final ModelPart rightBackLeg
private final ModelPart leftBackLeg
private final ModelPart rightFrontLeg
private final ModelPart leftFrontLeg
private final ModelPart tail
private final ModelPart field_20789
private final ModelPart neck
protected Iterable<ModelPart> getHeadParts()
getHeadParts in class AnimalModel<T extends WolfEntity>protected Iterable<ModelPart> getBodyParts()
getBodyParts in class AnimalModel<T extends WolfEntity>public void animateModel(T t, float float2, float float3, float float4)
animateModel in class EntityModel<T extends WolfEntity>public void setAngles(T t, float float2, float float3, float float4, float float5, float float6)
setAngles in class EntityModel<T extends WolfEntity>