Uses of Class
net.minecraft.client.particle.Particle
Packages that use Particle
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Uses of Particle in net.minecraft.client.particle
Subclasses of Particle in net.minecraft.client.particleModifier and TypeClassDescriptionclassAbstractDustParticle<T extends AbstractDustParticleEffect>classclassclassclassclassAParticlewhich renders a camera-facing sprite with a target texture scale.classclassclassprivate static classprivate static classprivate static classprivate static classprivate static classprivate static classprivate static classclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassclassprivate static classstatic classstatic classclassclassclassclassclassclassclassclassclassAParticlewith no rendered texture.classclassclassclassclassclassclassclassclassclassclassclassclassclassclassABillboardParticleimplementation class that renders aSpriteas its camera-facing texture.classclassclassclassclassclassclassclassclassclassclassFields in net.minecraft.client.particle with type parameters of type ParticleModifier and TypeFieldDescriptionParticleManager.newParticlesprivate final Map<ParticleTextureSheet, Queue<Particle>> ParticleManager.particlesMethods in net.minecraft.client.particle that return ParticleModifier and TypeMethodDescriptionParticleManager.addParticle(ParticleEffect parameters, double x, double y, double z, double velocityX, double velocityY, double velocityZ) AshParticle.Factory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) BlockDustParticle.DustPillarFactory.createParticle(BlockStateParticleEffect blockStateParticleEffect, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) BlockDustParticle.Factory.createParticle(BlockStateParticleEffect blockStateParticleEffect, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) BlockFallingDustParticle.Factory.createParticle(BlockStateParticleEffect blockStateParticleEffect, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) BlockMarkerParticle.Factory.createParticle(BlockStateParticleEffect blockStateParticleEffect, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) BubbleColumnUpParticle.Factory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) BubblePopParticle.Factory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) CampfireSmokeParticle.CosySmokeFactory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) CampfireSmokeParticle.SignalSmokeFactory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) CloudParticle.CloudFactory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) CloudParticle.SneezeFactory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) ConnectionParticle.EnchantFactory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) ConnectionParticle.NautilusFactory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) ConnectionParticle.VaultConnectionFactory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) CrackParticle.CobwebFactory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) CrackParticle.ItemFactory.createParticle(ItemStackParticleEffect itemStackParticleEffect, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) CrackParticle.SlimeballFactory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) CrackParticle.SnowballFactory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) CurrentDownParticle.Factory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) DamageParticle.DefaultFactory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) DamageParticle.EnchantedHitFactory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) DamageParticle.Factory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) DragonBreathParticle.Factory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) DustColorTransitionParticle.Factory.createParticle(DustColorTransitionParticleEffect dustColorTransitionParticleEffect, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) DustPlumeParticle.Factory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) ElderGuardianAppearanceParticle.Factory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) EmotionParticle.AngryVillagerFactory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) EmotionParticle.HeartFactory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) EndRodParticle.Factory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) ExplosionEmitterParticle.Factory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) ExplosionLargeParticle.Factory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) ExplosionSmokeParticle.Factory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) FireSmokeParticle.Factory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) FireworksSparkParticle.ExplosionFactory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) FireworksSparkParticle.FlashFactory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) FishingParticle.Factory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) FlameParticle.Factory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) FlameParticle.SmallFactory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) GlowParticle.ElectricSparkFactory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) GlowParticle.GlowFactory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) GlowParticle.ScrapeFactory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) GlowParticle.WaxOffFactory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) GlowParticle.WaxOnFactory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) GustEmitterParticle.Factory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) GustParticle.Factory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) GustParticle.SmallGustFactory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) LargeFireSmokeParticle.Factory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) LavaEmberParticle.Factory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) NoteParticle.Factory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) OminousSpawningParticle.Factory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) ParticleFactory.createParticle(T parameters, ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ) private <T extends ParticleEffect>
@Nullable ParticleParticleManager.createParticle(T parameters, double x, double y, double z, double velocityX, double velocityY, double velocityZ) PortalParticle.Factory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) RainSplashParticle.Factory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) RedDustParticle.Factory.createParticle(DustParticleEffect dustParticleEffect, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) ReversePortalParticle.Factory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) SculkChargeParticle.Factory.createParticle(SculkChargeParticleEffect sculkChargeParticleEffect, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) SculkChargePopParticle.Factory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) ShriekParticle.Factory.createParticle(ShriekParticleEffect shriekParticleEffect, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) SnowflakeParticle.Factory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) SonicBoomParticle.Factory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) SoulParticle.Factory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) SoulParticle.SculkSoulFactory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) SpellParticle.DefaultFactory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) SpellParticle.EntityFactory.createParticle(EntityEffectParticleEffect entityEffectParticleEffect, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) SpellParticle.InstantFactory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) SpellParticle.WitchFactory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) SpitParticle.Factory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) SquidInkParticle.Factory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) SquidInkParticle.GlowSquidInkFactory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) SuspendParticle.DolphinFactory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) SuspendParticle.EggCrackFactory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) SuspendParticle.Factory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) SuspendParticle.HappyVillagerFactory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) SuspendParticle.MyceliumFactory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) SweepAttackParticle.Factory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) TotemParticle.Factory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) TrialSpawnerDetectionParticle.Factory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) VibrationParticle.Factory.createParticle(VibrationParticleEffect vibrationParticleEffect, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) WaterBubbleParticle.Factory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) WaterSplashParticle.SplashFactory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) WaterSuspendParticle.CrimsonSporeFactory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) WaterSuspendParticle.SporeBlossomAirFactory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) WaterSuspendParticle.UnderwaterFactory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) WaterSuspendParticle.WarpedSporeFactory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) WhiteAshParticle.Factory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) WhiteSmokeParticle.Factory.createParticle(SimpleParticleType simpleParticleType, ClientWorld clientWorld, double double2, double double3, double double4, double double5, double double6, double double7) Particle.move(float speed) Multiplies this particle's current velocity by the targetspeedamount.BillboardParticle.scale(float scale) Scales the size of this particle by the givenscaleamount.Particle.scale(float scale) Scales the size of this particle by the givenscaleamount.Methods in net.minecraft.client.particle with parameters of type ParticleModifier and TypeMethodDescriptionvoidParticleManager.addParticle(Particle particle) private voidParticleManager.tickParticle(Particle particle) Method parameters in net.minecraft.client.particle with type arguments of type ParticleModifier and TypeMethodDescriptionprivate voidParticleManager.tickParticles(Collection<Particle> particles) Ticks all particles belonging to the same texture sheet. -
Uses of Particle in net.minecraft.client.render
Methods in net.minecraft.client.render that return ParticleModifier and TypeMethodDescriptionWorldRenderer.spawnParticle(ParticleEffect parameters, boolean alwaysSpawn, boolean canSpawnOnMinimal, double x, double y, double z, double velocityX, double velocityY, double velocityZ) WorldRenderer.spawnParticle(ParticleEffect parameters, boolean alwaysSpawn, double x, double y, double z, double velocityX, double velocityY, double velocityZ)