@Environment(value=CLIENT) public static final class RenderLayer.MultiPhaseParameters extends Object
Modifier and Type | Class and Description |
---|---|
static class |
RenderLayer.MultiPhaseParameters.Builder |
Modifier and Type | Field and Description |
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private RenderPhase.Alpha |
alpha |
private RenderPhase.Cull |
cull |
private RenderPhase.DepthTest |
depthTest |
private RenderPhase.DiffuseLighting |
diffuseLighting |
private RenderPhase.Fog |
fog |
private RenderPhase.Layering |
layering |
private RenderPhase.Lightmap |
lightmap |
private RenderPhase.LineWidth |
lineWidth |
private RenderLayer.OutlineMode |
outlineMode |
private RenderPhase.Overlay |
overlay |
private ImmutableList<RenderPhase> |
phases |
private RenderPhase.ShadeModel |
shadeModel |
private RenderPhase.Target |
target |
private RenderPhase.Texture |
texture |
private RenderPhase.Texturing |
texturing |
private RenderPhase.Transparency |
transparency |
private RenderPhase.WriteMaskState |
writeMaskState |
Modifier | Constructor and Description |
---|---|
private |
MultiPhaseParameters(RenderPhase.Texture texture,
RenderPhase.Transparency transparency,
RenderPhase.DiffuseLighting diffuseLighting,
RenderPhase.ShadeModel shadeModel,
RenderPhase.Alpha alpha,
RenderPhase.DepthTest depthTest,
RenderPhase.Cull cull,
RenderPhase.Lightmap lightmap,
RenderPhase.Overlay overlay,
RenderPhase.Fog fog,
RenderPhase.Layering layering,
RenderPhase.Target target,
RenderPhase.Texturing texturing,
RenderPhase.WriteMaskState writeMaskState,
RenderPhase.LineWidth lineWidth,
RenderLayer.OutlineMode outlineMode) |
Modifier and Type | Method and Description |
---|---|
static RenderLayer.MultiPhaseParameters.Builder |
builder() |
boolean |
equals(Object object) |
int |
hashCode() |
String |
toString() |
private final RenderPhase.Texture texture
private final RenderPhase.Transparency transparency
private final RenderPhase.DiffuseLighting diffuseLighting
private final RenderPhase.ShadeModel shadeModel
private final RenderPhase.Alpha alpha
private final RenderPhase.DepthTest depthTest
private final RenderPhase.Cull cull
private final RenderPhase.Lightmap lightmap
private final RenderPhase.Overlay overlay
private final RenderPhase.Fog fog
private final RenderPhase.Layering layering
private final RenderPhase.Target target
private final RenderPhase.Texturing texturing
private final RenderPhase.WriteMaskState writeMaskState
private final RenderPhase.LineWidth lineWidth
private final RenderLayer.OutlineMode outlineMode
private final ImmutableList<RenderPhase> phases
private MultiPhaseParameters(RenderPhase.Texture texture, RenderPhase.Transparency transparency, RenderPhase.DiffuseLighting diffuseLighting, RenderPhase.ShadeModel shadeModel, RenderPhase.Alpha alpha, RenderPhase.DepthTest depthTest, RenderPhase.Cull cull, RenderPhase.Lightmap lightmap, RenderPhase.Overlay overlay, RenderPhase.Fog fog, RenderPhase.Layering layering, RenderPhase.Target target, RenderPhase.Texturing texturing, RenderPhase.WriteMaskState writeMaskState, RenderPhase.LineWidth lineWidth, RenderLayer.OutlineMode outlineMode)
public static RenderLayer.MultiPhaseParameters.Builder builder()