@Environment(value=CLIENT) public class ShulkerBulletEntityRenderer extends EntityRenderer<ShulkerBulletEntity>
Modifier and Type | Field and Description |
---|---|
private static RenderLayer |
LAYER |
private ShulkerBulletEntityModel<ShulkerBulletEntity> |
model |
private static Identifier |
TEXTURE |
dispatcher, shadowOpacity, shadowRadius
Constructor and Description |
---|
ShulkerBulletEntityRenderer(EntityRenderDispatcher dispatcher) |
Modifier and Type | Method and Description |
---|---|
protected int |
getBlockLight(ShulkerBulletEntity shulkerBulletEntity,
BlockPos blockPos) |
Identifier |
getTexture(ShulkerBulletEntity shulkerBulletEntity) |
void |
render(ShulkerBulletEntity shulkerBulletEntity,
float float2,
float float3,
MatrixStack matrixStack,
VertexConsumerProvider vertexConsumerProvider,
int int2) |
getFontRenderer, getLight, getPositionOffset, getRenderManager, hasLabel, method_27950, renderLabelIfPresent, shouldRender
private static final Identifier TEXTURE
private static final RenderLayer LAYER
private final ShulkerBulletEntityModel<ShulkerBulletEntity> model
public ShulkerBulletEntityRenderer(EntityRenderDispatcher dispatcher)
protected int getBlockLight(ShulkerBulletEntity shulkerBulletEntity, BlockPos blockPos)
getBlockLight
in class EntityRenderer<ShulkerBulletEntity>
public void render(ShulkerBulletEntity shulkerBulletEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)
render
in class EntityRenderer<ShulkerBulletEntity>
public Identifier getTexture(ShulkerBulletEntity shulkerBulletEntity)
getTexture
in class EntityRenderer<ShulkerBulletEntity>