@Environment(value=CLIENT) public class VexEntityRenderer extends BipedEntityRenderer<VexEntity,VexEntityModel>
Modifier and Type | Field and Description |
---|---|
private static Identifier |
CHARGING_TEXTURE |
private static Identifier |
TEXTURE |
features, model
dispatcher, shadowOpacity, shadowRadius
Constructor and Description |
---|
VexEntityRenderer(EntityRenderDispatcher dispatcher) |
Modifier and Type | Method and Description |
---|---|
protected int |
getBlockLight(VexEntity vexEntity,
BlockPos blockPos) |
Identifier |
getTexture(VexEntity vexEntity) |
protected void |
scale(VexEntity vexEntity,
MatrixStack matrixStack,
float float2) |
hasLabel, method_23186, method_23187, render, shouldRender
addFeature, getAnimationCounter, getAnimationProgress, getHandSwingProgress, getLyingAngle, getModel, getOverlay, getRenderLayer, isShaking, isVisible, setupTransforms
getFontRenderer, getLight, getPositionOffset, getRenderManager, method_27950, renderLabelIfPresent
private static final Identifier TEXTURE
private static final Identifier CHARGING_TEXTURE
public VexEntityRenderer(EntityRenderDispatcher dispatcher)
protected int getBlockLight(VexEntity vexEntity, BlockPos blockPos)
getBlockLight
in class EntityRenderer<VexEntity>
public Identifier getTexture(VexEntity vexEntity)
getTexture
in interface FeatureRendererContext<VexEntity,VexEntityModel>
getTexture
in class BipedEntityRenderer<VexEntity,VexEntityModel>
protected void scale(VexEntity vexEntity, MatrixStack matrixStack, float float2)
scale
in class LivingEntityRenderer<VexEntity,VexEntityModel>