@Environment(value=CLIENT) public class VexEntityRenderer extends BipedEntityRenderer<VexEntity,VexEntityModel>
| Modifier and Type | Field and Description |
|---|---|
private static Identifier |
CHARGING_TEXTURE |
private static Identifier |
TEXTURE |
features, modeldispatcher, shadowOpacity, shadowRadius| Constructor and Description |
|---|
VexEntityRenderer(EntityRenderDispatcher dispatcher) |
| Modifier and Type | Method and Description |
|---|---|
protected int |
getBlockLight(VexEntity vexEntity,
BlockPos blockPos) |
Identifier |
getTexture(VexEntity vexEntity) |
protected void |
scale(VexEntity vexEntity,
MatrixStack matrixStack,
float float2) |
hasLabel, method_23186, method_23187, render, shouldRenderaddFeature, getAnimationCounter, getAnimationProgress, getHandSwingProgress, getLyingAngle, getModel, getOverlay, getRenderLayer, isShaking, isVisible, setupTransformsgetFontRenderer, getLight, getPositionOffset, getRenderManager, method_27950, renderLabelIfPresentprivate static final Identifier TEXTURE
private static final Identifier CHARGING_TEXTURE
public VexEntityRenderer(EntityRenderDispatcher dispatcher)
protected int getBlockLight(VexEntity vexEntity, BlockPos blockPos)
getBlockLight in class EntityRenderer<VexEntity>public Identifier getTexture(VexEntity vexEntity)
getTexture in interface FeatureRendererContext<VexEntity,VexEntityModel>getTexture in class BipedEntityRenderer<VexEntity,VexEntityModel>protected void scale(VexEntity vexEntity, MatrixStack matrixStack, float float2)
scale in class LivingEntityRenderer<VexEntity,VexEntityModel>