@Environment(value=CLIENT) public class DrownedEntityRenderer extends ZombieBaseEntityRenderer<DrownedEntity,DrownedEntityModel<DrownedEntity>>
Modifier and Type | Field and Description |
---|---|
private static Identifier |
TEXTURE |
features, model
dispatcher, shadowOpacity, shadowRadius
Constructor and Description |
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DrownedEntityRenderer(EntityRenderDispatcher dispatcher) |
Modifier and Type | Method and Description |
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Identifier |
getTexture(ZombieEntity zombieEntity) |
protected void |
setupTransforms(DrownedEntity drownedEntity,
MatrixStack matrixStack,
float float2,
float float3,
float float4) |
isShaking
hasLabel, method_23186, method_23187, render, shouldRender
addFeature, getAnimationCounter, getAnimationProgress, getHandSwingProgress, getLyingAngle, getModel, getOverlay, getRenderLayer, isVisible, scale
getBlockLight, getFontRenderer, getLight, getPositionOffset, getRenderManager, method_27950, renderLabelIfPresent
private static final Identifier TEXTURE
public DrownedEntityRenderer(EntityRenderDispatcher dispatcher)
public Identifier getTexture(ZombieEntity zombieEntity)
getTexture
in class ZombieBaseEntityRenderer<DrownedEntity,DrownedEntityModel<DrownedEntity>>
protected void setupTransforms(DrownedEntity drownedEntity, MatrixStack matrixStack, float float2, float float3, float float4)
setupTransforms
in class LivingEntityRenderer<DrownedEntity,DrownedEntityModel<DrownedEntity>>