@Environment(value=CLIENT) public abstract class ZombieBaseEntityRenderer<T extends ZombieEntity,M extends ZombieEntityModel<T>> extends BipedEntityRenderer<T,M>
Modifier and Type | Field and Description |
---|---|
private static Identifier |
TEXTURE |
features, model
dispatcher, shadowOpacity, shadowRadius
Modifier | Constructor and Description |
---|---|
protected |
ZombieBaseEntityRenderer(EntityRenderDispatcher dispatcher,
M m,
M m2,
M m3) |
Modifier and Type | Method and Description |
---|---|
Identifier |
getTexture(ZombieEntity zombieEntity) |
protected boolean |
isShaking(T t)
Returns if this entity is shaking in the way a zombie villager,
zombie, husk, or piglin undergoing conversion shakes.
|
hasLabel, method_23186, method_23187, render, shouldRender
addFeature, getAnimationCounter, getAnimationProgress, getHandSwingProgress, getLyingAngle, getModel, getOverlay, getRenderLayer, isVisible, scale, setupTransforms
getBlockLight, getFontRenderer, getLight, getPositionOffset, getRenderManager, method_27950, renderLabelIfPresent
private static final Identifier TEXTURE
protected ZombieBaseEntityRenderer(EntityRenderDispatcher dispatcher, M m, M m2, M m3)
public Identifier getTexture(ZombieEntity zombieEntity)
getTexture
in interface FeatureRendererContext<T extends ZombieEntity,M extends ZombieEntityModel<T>>
getTexture
in class BipedEntityRenderer<T extends ZombieEntity,M extends ZombieEntityModel<T>>
protected boolean isShaking(T t)
LivingEntityRenderer
isShaking
in class LivingEntityRenderer<T extends ZombieEntity,M extends ZombieEntityModel<T>>